---
title: "Render Actors in Sequencer"
canonical: "https://documentation.chaos.com/space/ANIMA/124652060/Render%20Actors%20in%20Sequencer"
format: markdown
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## **The Sequencer**

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## **How to Preview the Actor's Animation in the Sequencer Playback**

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## **How to Offset the Animation of the 4D Models**

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## **The Movie Render Queue**

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> ℹ️ "Movie Render Queue is a successor to the Sequencer Render Movie feature, and is built for higher quality, easier integration into production pipelines, and user extensibility. With Movie Render Queue you can accumulate multiple render samples together to produce the final output frame, which allows for higher quality anti-aliasing, radial motion blur, and reduced noise in ray tracing."

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## **Sequencer Performance Optimization**

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## **Sequencer Quality Optimization**

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## **Video Playback Speed Synchronization & AA**

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There is a known issue in the Sequencer on Unreal Engine® that makes the animation of the actors lose the synchronization with the elements that have a procedural animation in your scene (animations controlled by plugins, blueprints, or code). The error is only triggered when the ***Anti-Aliasing*** render settings of the ***Movie Render Queue*** are being used and there is a different number configured in the ***Temporal*** and ***Spatial*** fields. If you put the same number on both (i.e. 4 Temporal - 4 Spatial instead of, let's say 2 - 32), then the problem disappears and the animations of the rendered video play at the expected speed again.

Another way to fix this problem is to use the animation tracks in the Sequencer to control the playback of the animations of the actors, but that method requires quite a lot of work because you need to set up manually all the tracks of all the actors, and it is also not compatible with the 4D models that are played by the anima® plugin.

> ℹ️ Please, refer to the original Unreal Engine documentation to know more details about how to set up custom AA settings on the Movie Render Queue: [Unreal Engine Docs – Movie Render Queue (Anti-Aliasing)](https://docs.unrealengine.com/5.1/en-US/cinematic-rendering-image-quality-settings-in-unreal-engine/#anti-aliasing)