---
title: "6.1.1"
canonical: "https://documentation.chaos.com/space/ANIMA/124716628/6.1.1"
format: markdown
---
## **anima 6.1.1**

*Release Date: June 25, 2025*


> Macro (ui-button)




## **New Features & Enhancements**

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- <span style="color: #000000">**Material Generator Optimization**</span><span style="color: #000000">: </span>  
<span style="color: #000000">Significantly improved material generation speed for faster asset processing and viewport feedback.</span>
- <span style="color: #000000">**Unreal Engine 5.6 Compatibility**</span><span style="color: #000000">: </span>  
<span style="color: #000000">Full support added for Unreal Engine version 5.6.</span>
- <span style="color: #000000">**Technical Debt Cleanup**</span><span style="color: #000000">: </span>  
<span style="color: #000000">Improved current Entity Component System to simplify internal architecture and improve maintainability.</span>
- <span style="color: #000000">**Offline Licensing Support**</span><span style="color: #000000">: </span>  
<span style="color: #000000">Introduced full support for offline licenses, enabling activation and usage without internet access.</span>

## **Anima Core**

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- Updated Chaos Licensing System (CLS) to version 6.2.1.
- Resolved issue causing random crashes when opening specific scenes.
- Fixed crash when importing scenes containing only vehicles.
- Addressed instant crash when editing poses.
- Improved error handling after subscription failures.
- Shadows toggle (ON/OFF) is now correctly synchronized.
- Emissive materials are now applied per instance rather than per mesh.
- Resolved issue where "Save As" on scenes with bakes from Anima 5 incorrectly updated bake version to Anima 6 without actual change.

## **Installer**

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- Improved handling of embedded installer failures and ensured visibility of error dialogs.
- No-GUI installations now require EULA and GCPP agreement acceptance only once.
- Fixed issue where the -auto flag failed to complete installations due to missing EULA/GCPP auto-acceptance.

## **Viewport**

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- Corrected Depth of Field focal point calculation for improved visual accuracy.

## **Graphical User Interface (GUI)**

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- Added missing tooltip in Edit Mode for improved user guidance.
- Improved thumbnail defaults by inverting colors for better visibility.
- Added trial asset download counter to application bar.
- Enabled selection of clips from the drop-down menu in Rigid Body properties.
- Fixed misalignment of context menu in the Height Cut bar.
- Long camera names are now properly displayed in the Camera List.
- Added user email visibility to the subscription failure page in the Account dialog.
- Implemented fallback to .y file thumbnails when online image resources are unavailable.

## **Plugin:** **3ds Max**

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- Updated materials and shader compatibility.
- Addressed incorrect Gamma settings for Normal Maps when rendering with V-Ray.
- Replaced generic Bitmap with VRayBitmap for better V-Ray integration.
- Fixed plugin crash with legacy .ani projects using ambient models.
- Resolved flipped Anima assets when opening older projects.
- Fixed broken Drop Panel functionality.
- Improved handling of Backburner renders to suppress timestamp messages.
- Resolved issues with manually installed plugins for 3ds Max 2020–2022 that affected material libraries.
- Headless (Render Node) usage no longer consumes a license.

## **Plugin: Cinema 4D**

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- Fixed application hang when dragging and dropping models a second time.
- Material dialog now appears properly when using Anima Alive integration.
- Headless mode now functions correctly without license consumption.

## **Plugin: Unreal Engine**

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- Added support for Unreal Engine 5.6.0.
- Resolved Chaos Licensing errors occurring randomly with Anima Drop.
- Fixed issue preventing animation of Rigged and 4D Walking models in UE 5.6.0.