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title: "Area Tools"
canonical: "https://documentation.chaos.com/space/ANIMA/125108506/Area%20Tools"
format: markdown
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This page provides information about the Area tool in Anima.

## **What is Area**

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## **Create Area**

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## **Edit the Shape**

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## **Add Actors in Area**

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## **Area Used by Characters on a Walkway**

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## **Distribution of Actors Using Grid**

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## **Distribution of Actors Using Point Markers**

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## **The Direction Actors are Facing**

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## **Randomize Motion Clip Phase**

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## **Assign Different Motion Categories to an Area**

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## **Create an Area on a Background Model**

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## **Create Seated Characters on a Background Model**

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### **Properties**

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**Position Shuffle / Cluster Inner/Outer Radius **–** **Add a random radial translation to characters after they have been placed**. **When using Object Points these values define the inner and outer radius within which actors can be placed. In order for Actor Cluster mode to be activated **Enable Placement Grid **must be set to **Off**.

<span style="color: #000000">**Motion Clip Category **</span><span style="color: #000000">–</span><span style="color: #000000">** **</span><span style="color: #000000">Used to assign a Motion Clip or Motion Category to the area..</span>

<span style="color: #000000">**Socialize Timer**</span><span style="color: #000000"> –</span><span style="color: #000000">** **</span><span style="color: #000000">The time measured in seconds that socialising characters will spend on the area before returning to the walkway.</span>

<span style="color: #000000">**Turn Around After Socialising**</span><span style="color: #000000"> –</span><span style="color: #000000">** **</span><span style="color: #000000">If this is set to On, the actor will turn around when finished socialising. If this is set to Off the actor will walk forwards. This can be useful if you need to stop actors walking through an object around which they are clustered.</span>

<span style="color: #000000">**Enable Placement Grid **</span><span style="color: #000000">–</span><span style="color: #000000">** **</span><span style="color: #000000">Toggles between Grid Placement mode and Cluster mode. In the Grid Placement mode actors are placed in squares created using a grid defined by the Cell Size, Cell Ratio and Grid rotation properties. IF this is off actors cluster around points created using the Object Point tool.</span>

<span style="color: #000000">**Rotate Placement Grid **</span><span style="color: #000000">–</span><span style="color: #000000">** **</span><span style="color: #000000">Rotate the placement grid. Note that the placement grid is rotated inside of the area shape.</span>

<span style="color: #000000">**Cell Size Placement Grid **</span><span style="color: #000000">–</span><span style="color: #000000">** **</span><span style="color: #000000">Set the cell size of the placement grid. Use this value to increase and decrease the size of the squares.</span>

<span style="color: #000000">**Cell Size Ratio Placement Grid**</span><span style="color: #000000"> –</span><span style="color: #000000">** **</span><span style="color: #000000">Sets the cell’s aspect ratio for the placement grid. A value of 1 is square, values greater than one stretch the cell vertically and values less than 1 stretch the cell horizontally.</span>

<span style="color: #000000">**Focus Mode **</span><span style="color: #000000">–</span><span style="color: #000000">** **</span><span style="color: #000000">Allows you to choose a mode to set the rotation of actors. You have 3 choices. In</span><span style="color: #000000">** Focus**</span><span style="color: #000000"> mode the actors rotate to face the nearest Object point; in </span><span style="color: #000000">**Grid**</span><span style="color: #000000"> mode actors are aligned to the orientation of the grid, this is marked by arrows; finally in </span><span style="color: #000000">**Random**</span><span style="color: #000000"> mode actors are randomly rotated.</span>

<span style="color: #000000">**Social Actor Placement **</span><span style="color: #000000">–</span><span style="color: #000000">** **</span><span style="color: #000000">These options determine what part of an area actors walk to when leaving a walkway. If this is set to </span><span style="color: #000000">**Nearest**</span><span style="color: #000000"> the actor will go to the closest empty part of the area, if the parameter is set the </span><span style="color: #000000">**Furthest**</span><span style="color: #000000"> the character will continue to an empty part of the area that’s most distant from them in the direction they are walking.</span>


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## **Avoiding Areas**

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### **Obstacle on a Walkway**

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### Properties

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