---
title: "7.1.0"
canonical: "https://documentation.chaos.com/space/ANIMA/1437434016/7.1.0"
format: markdown
---
*Official Release*  
**Date** - November 04, 2026


## **New Features**

---

### **Core & engine**

- **MCP:** Open MCP support

### **User interface & experience**

- Render wireframe option for backgrounds, available from the visualization icon
- MCP interface for connecting your preferred LLM
- Ability to draw paths with different radii
- Dummy previews for models and cars
- Proxy and convex hull visualization


## **Improvements**

---

### **Integrations**

- Added support for Cinema 4D 2027

### **Core & engine**

- Fine-tuned values in the Recast & Detour library
- Improved memory allocation and eliminated memory leaks
- Moved the prune option out of the Recast & Detour library so it can be edited directly in Anima Designer
- Parallelized the recast calculation to improve performance in huge city environments
- Restricted automatic path display during play simulation

### **Installer & setup**

- Removed the outdated license.cgmd/html files and updated the installer to show the current EULA
- Updated the bundled installer engine to the latest version

### **User interface & experience**

- Enabled the Backspace key to remove the latest point when creating waypoints, placing chairs, and drawing automatic route paths
- Flagged invalid or non-downloaded models clearly in the scene tree
- Included explanatory tooltips for the "+" import buttons in the library and in Edit Mode
- Kept the current project open when the open project dialog is closed
- Prevented the background dialog from appearing when the scale isn't set in the initial dialog
- Refined the Scene Dialog with general improvements
- Removed the import option from the Vehicle section in Edit Mode
- Updated the accordion widget so all sections can be collapsed at the same time


## **Fixes**

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### **Security**

- Fixes for identified vulnerabilities

### **Core & engine**

- A crash occurred after exporting a project containing navigation capsules
- A crash occurred when loading an Anima Drop project inside Anima Designer
- A crash occurred when opening a scene on a Drop project directly from Anima Designer
- Deleting a background containing actors caused a skeleton-related crash
- Live View didn't work when editing Motion clip poses
- The automatic route path didn't update after a point was removed with Backspace until the mouse was moved
- Undo/Redo behaved incorrectly after exporting a pose model

### **Installer & setup**

- An OAuth Authentication Error occurred when using Anima with a Chaos Cloud license
- Changing the Purchase Folder didn't trigger a library indexing update

### **Plug-ins & integrations**

- Anima Alive failed to clear the background when syncing an empty list
- Anima Live had issues when receiving an empty background update from host applications (Cinema 4D, 3ds Max, etc.)
- In Cinema 4D, background export allowed duplicate objects to be sent to Anima
- In Cinema 4D, Link Points broke when the scene was reloaded, becoming static and unlinking from the actor's animation
- Library Filters didn't work properly in the Drop panel
- Raytraced features failed on 4D models in Unreal Engine 5.8.x
- Some vehicle parts received delayed positions when using Motion Blur in Corona Renderer
- The "Search" and "Downloaded only" filters didn't work in the Anima Drop window
- The library was parsed on every 3ds Max plug-in initialization, even when no Anima scene was loaded
- Unreal Engine crashed when importing a scene containing 4D walking models
- Vehicles were missing when opening a saved scene in Cinema 4D

### **User interface & experience**

- In Library Mode, the model disappeared after multiple attempts to create variations
- Multiple vehicles couldn't be selected and placed in the viewport
- Search by name, introduced in Anima 7, didn't work reliably
- Several resources didn't appear in the actor selection widget
- The missing resources tooltip didn't work during "anipack" creation
- Various dialog windows had broken layouts