---
title: "6.3.0"
canonical: "https://documentation.chaos.com/space/ANIMA/406913131/6.3.0"
format: markdown
---
*Release Date: Dec 17, 2025*


> Macro (ui-button)

  

## **New Features & Improvements**

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### Core & UI

- Introduced a new parking lot generation tool.
- Improved search engine for characters and vehicle libraries with AI-driven search.
- Added a new parameter to avoid generating passengers per project.
- General refinements to several items of the User Interface.

### Plugins

- The brake lights and turn signals are animated in 3ds Max, C4D, and Unreal Engine.

### Unreal Engine

- Added support for version 5.7.
- Implemented a new vehicle system in UE based on static meshes for better performance and flexibility.
- Improved plugin packaging compatibility (but notice now it is required to enable the plugins manually in the UE project).
- Added support for newer versions of Pixotope.

### Content

- Added new vehicles 3D Assets to the catalogue.
- Added new 4D people models to the catalogue.

### Installer & Support

- Installer now checks for CPUs without AVX support.
- Updated redistributables and authentication components.

## **Bug Fixes**

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### Anima Core

- Fixed a crash occurring when generating a very long road.
- Fixed collision issues related to long vehicles.
- Implemented automatic switch to CPU to avoid crashes when CUDA issues appear.
- Resolved an issue where vehicles and passengers were downloaded even when the "Not Download assets for crowds" setting was enabled.
- Fixed an error in the Drop panel when downloading a model already present in the Purchases folder.
- Fixed toolbar icon display issues.
- Resolved collision issues with specific FBX files.
- Fixed the vehicle wheel’s small animation not stopping correctly on ramps.

### 3ds Max Plugin

- Fixed a crash when using IPR with V-Ray in scenes containing cars.
- Fixed "Missing DLLs" error in VrayMtl shader nodes generated by Anima.
- Fixed wrong Normal maps loaders and Gamma settings for Posed models in some renderers (V-Ray, Arnold).
- Fixed an issue where changing variations on Dropped models always applied a Standard material.
- Resolved very long load times for big scenes when rendering in headless mode.
- Fixed an issue where scene deleted objects were not properly removed from the Geometry Background list.

### Cinema 4D Plugin

- Fixed an issue where car materials were not regenerated when using "Reload Scene".
- Fixed an issue where the transform offset of re-parented scenes was lost after using "Reload Scene".

### Unreal Engine Plugin

- Fixed 4D models' visibility when Path Tracing is used.
- Fixed 4D models not being reflected properly when Ray Tracing is enabled.
- Resolved issue where some cars were not casting shadows correctly in Sequencer.
- Fixed missing vehicles in builds from UE 5.7.
- Prevented inclusion of Anima assets in package builds for Levels without Anima content.