---
title: "7.0.0"
canonical: "https://documentation.chaos.com/space/ANIMA/950009890/7.0.0"
format: markdown
---
*Release Date: June 25 2026*

 

> Macro (ui-button)

  

This release focuses heavily on automation, content expansion, and a completely refreshed user experience. Introduced are AI-driven pathfinding and semantic search to drastically speed up workflows, adding a massive library of high-quality 4D characters, and debuting a modern UI designed for professional production environments.


## **New Features & Improvements**

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### **Paths and crowds**

- AI Pathfinding: Added two AI driven tools to generate plausible automatic paths.
- Path concatenation: Now the user can join several paths using their start and end points.
- Waypoint flow: Introduced a new dedicated Waypoint tool for precise crowd AI based pathfinding movement.

### **Asset Library**

- New Content Collections: Expanded the core library to include 200 fully animated, high-fidelity 4D characters.
- Refined Cataloging: Overhauled catalog tags and synonym associations to ensure highly accurate and relevant search results.
- AI-Driven Semantic Search: Implemented a cutting-edge semantic search system powered by AI to streamline natural language asset retrieval.

### **User Interface & Experience**

- Complete Interface Redesign: Overhauled the graphical user interface to significantly improve visual consistency, user ergonomics, and application scalability.
- Global Parameter System: Introduced a centralized parameter architecture, enabling seamless access and control of parameters globally across the application environments.
- Quick Menu Search: Implemented a unified search interface providing streamlined, single-point access to application settings, active node parameters, and asset discovery.
- Multi-Node Parameter Editing: Added batch-editing capabilities, allowing users to modify parameters across multiple selected nodes simultaneously.

### **Core & Engine**

- Cloud Licensing Integration: Enabled centralized license management via Chaos accounts, removing the dependency on local Chaos License Server instances.
- Performance Optimization: Implemented SIMD/SSE4.1 hardware acceleration for matrix multiplications, resulting in measurable CPU calculation speedups.
- Scene Synchronization: Fixed a state-leakage bug to ensure scene modifications are restored safely without cross-scene data interference.
- Network & Downloads: Addressed underlying network protocols to resolve intermittent connection drops and improve overall data transfer rates.

### **Backgrounds & Environments**

- Background Selection: Improved environment interaction by enabling sub-mesh isolation, ray-casting selection, and marquee (rectangle) multi-selection tools.
- Smart Surface Tagging: Easily define restricted background meshes as walkable, non-walkable, or drivable for highly accurate AI path generation.


## **Fixes and Improvements**

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### **Plugins**

- Corona Renderer: Fixed a crash in 3ds Max that occurred when picking Corona materials v10.
- Arnold Renderer: Resolved an issue in 3ds Max where some proxies would render invisibly when using Arnold.
- Redshift (C4D): Fixed an issue where vehicle textures appeared incorrect in Cinema 4D with Redshift.
- Material Rebuild: Resolved an issue in 3ds Max where vehicles with modified variations lost them when using the Rebuild Materials function.
- Color Management: Adjusted plugin behavior to account for Color Management defaults changed since 3ds Max 2024.
- Anima Drop: Fixed an issue where interrupting the Drop process after the first left-click broke the plugin connection without animation.

### **General Bug Fixes**

- VROOM Improvements: Fixed unexpected behaviors on lane changes and improved vehicle acceleration for smoother movement.
- Animation Edit Mode: Pose offsets are now correctly applied interactively to playing animations, and variations are properly visualized without fringe patterns.
- UI Units: Widget parameter step increments now correctly use displayed units instead of internal units.
- Crash Fix: Resolved a crash that occurred when changing Vertices values in Areas.
- Skeleton Calculations: Fixed skeleton calculation bugs in library mode for ambient models.
- Rendering & Shaders: Resolved graphic Engine errors related to primitive shader compilation and fixed visibility issues associated with hidden planes.
- Fixed helpers rendering issue.
- Fixed height scale in library mode.
- Fixed animated video rendering preview.