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title: "3ds Max Native Features"
canonical: "https://documentation.chaos.com/space/ARENA/124295286/3ds%20Max%20Native%20Features"
format: markdown
---
This page provides information about the supported .vrscene features exported from 3ds Max. Chaos Arena offers better support for .vrscene files exported from V-Ray Next and later versions. It is recommended to use the latest officially released  version of V-Ray .   Lights UI Native name V-Ray plugin name (plugin/parameter) Support On enabled Light Type: Spot Directional Omni LightSpotMax LightDirectMax LightOmniMax Targeted – Shadows shadows Use Global Settings use_global_light_level Shadow Type Adv. Raytraced Area Shadows Shadow Map Ray Traced Shadows VRayShadow – – – – – Exclude... SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Transparent shadows  – Bias shadowBias   Area shadow: Box Sphere shadowShape=0 shadowShape=1 U size shadowRadius V size shadowRadius1 W size shadowRadius2 Multiplier intensity Color color Decay Type: None Inverse Inverse Sqaure decay_type=0 decay_type=1 decay_type=2 Decay Start decay_start Near Attenuation: Use Show Start End near_attenuation – near_attenuation_start near_attenuation_end Far Attenuation: Use Show Start End far_attenuation – far_attenuation_start far_attenuation_end Show Clone – Overshoot overshoot Hotspot/Beam hotspot Falloff/Field fallsize Cirle shape_type=0 Rectangle shape_type=1 Aspect rect_aspect Bitmap Fit... – Contrast – Soften Diff. Edge – Diffuse affectDiffuse Specular affectSpecular Ambient Only – Map projector_map Object Shadows: Color Density Map Light Affects Shadow Color shadowColor – – – Atmosphere Shadows: On Opacity Color Amount – – – Ray Bias – 2 Sided Shadows – Max Quadtree Depth – Physical Camera UI Native name V-Ray Plugin name Support Physical Camera CameraPhysical Targeted – Target Distance target_distance Show Cone: When Selected Always Never – – – Show Horizon Line – Texture Resolution bmpaperture_resolution Use Lens File distortion_type=2 Lens File lens_file Preset – Width film_width Focal Length focal_length Specify FOV specify_fov FOV fov Zoom zoom_factor Aperture f_number Use Target Distance targeted=1 Custom targeted=0 Focus Distance focus_distance Lens Breathing – Enable Depth of Field use_dof Shutter Type – Duration shutter_speed Offset shutter_offset Enable Motion Blur use_moblur Exposure Control SettingsColorMapping /exposure Manual ISO Target – Illuminant white_balance Temperature white_balance Custom white_balance Enable Vignetting vignetting Amount vignetting Aperture Shape: Circular Bladed blades_enable=0 blades_enable=1 Blades blades_num Rotation blades_rotation Custom Texture bmpaperture_tex Affect Exposure bmpaperture_affects_exposure Center Bias (Ring Effect) center_bias Optical Vignetting (Cat Eye) optical_vignetting Anisotropy (Anamorphic Lens) anisotropy Lens Shift: Horizontal Vertical horizontal_offset vertical_offset Tilt Correction: Horizontal Vertical horizontal_shift lens_shift Auto Vertical Tilt Correction – Distortion Type: None Cubic distortion=0 distortion_type=1 Amount distortion Texture lens_file Enable RenderView /clipping Clipping Near RenderView /clipping_near Clipping Far RenderView /clipping_far Environment Near Range – Environment Far Range - Materials Native name V-Ray Plugin name Support Notes Physical Material - Blend BRDFLayered DirectX Shader - Double Sided Mtl2Sided glTF Material - Material Switcher MtlSingleBRDF Multi/Sub-Object MtlMulti PBR Material (Metal/Rough) - PBR Material (Spec/Gloss) - Shell Material MtlSingleBRDF Shellac BRDFLayered XRef Material