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title: "Objects Tab"
canonical: "https://documentation.chaos.com/space/ARENA/124391540/Objects%20Tab"
format: markdown
---
This page provides information about the Objects tab in Chaos Vantage.  Overview The Objects tab offers a list of all objects in the scene and provides you with controls to create new Chaos Scatter, Fur, Decal, Multi Matte, and Light objects. The Objects tab also contains settings for the Chaos Scatter, Fur, Decal, Multi Matte, and Lights objects you've created. The Objects tab is unavailable during a Live Link connection. Scene sub-state Scene sub-state  – A dropdown list of all scene sub-states. Create  ( ) – Creates a new scene sub-state. Update  ( ) – Updates a scene sub-state. Delete  ( ) – Deletes a scene sub-state. Double-click to delete. Note that the default scene sub-state cannot be updated or deleted. Scene outliner The following operations are available for the scene objects:  – Creates a new  Chaos Scatter  object.  – Creates a new   Fur  object.  – Creates a new  Decal  object.  – Creates a new  Multi Matte render element  object.  – Opens a dropdown list with options to create a new Light object. When you create a light, a  Place lights  dialog with placement settings appears.   – Filters the objects list and shows only those objects that contain the input string. Click on the X button on the right to clear the input string.   –  Clears the filter string.   – Filters which types of objects (geometry, light, decal, scatter, fur, multi matte) are listed in the Scene outliner. Right-click the button to reset the filter. Use Ctr + click to isolate a selection.  – Opens a submenu with options for sorting the objects in the Scene outliner by the following criteria: Sort by name  – Sorts the objects alphabetically.   Sort by creation  – Sorts the objects by order of creation. Ascending  – Sorts objects in ascending order depending on the  Sort by name  and  Sort by creation  options. Descending  – Sorts objects alphabetically in descending order depending on the  Sort by name  and  Sort by creation  options. Expand/collapse  – Expands or collapses objects in hierarchy.  Shift  +  expand/collapse  arrow expands or collapses the current object and its children. The  expand/collapse  arrows are visible only if there is hierarchy in the scene. Visibility  – Visibility can be enabled/disabled by clicking the eye   button next to the object - that disables the object from rendering. The eye button is visible when hovering over the element. Invisible elements are indicated by the closed eye   icon, which is always visible and doesn't need a hover. When a child element is invisible in a hierarchy, the parent object gets a semi-open eye   icon. Deletion  – Deletion of a single object or selection of objects. Right-click an object and from the context menu: Delete THIS object only  – Deletes only the current object in the list. (Shortcut:  Delete ) Delete THIS object and its CHILDREN  – Deletes the current object in the list and its children in the hierarchy. (Shortcut:  Shift + Delete ) Delete SELECTED objects  – Deletes the selected objects in the list. (Shortcut:  Delete ) Delete SELECTED objects and their CHILDREN  – Deletes the selected objects in the list and their children in the hierarchy. (Shortcut:  Shift + Delete ) Additionally, if a scatter, fur, decal, multi-matte, or light object is selected, a Details rollout appears under the Scene Outliner rollout. Objects created inside Chaos Vantage, such as Scatter, Fur, Decal, Multi Matte, and Lights, can be renamed from a context menu with a right-click or by double-clicking on the object name. Place lights Light types  – Selects the light type from a dropdown list: Point  – Read more about the Max Point light at  Point Light . Spot  – Read more about Max Spot light at  Spot Light .  Directional  – Read more about Max Direct light at  Direct Light . Rectangle  – Read more about Rect light at  Rectangle Light . Disc  – Read more about Disc light at  Disc Light . Sphere  – Read more about Sphere light at  Sphere Light . IES  – Read more about IES light at  IES Light . Orient mode  – Selects the light orientation mode: Down  – The light always points downwards regardless of the surface normal under the mouse cursor. Up  – The light always points upwards regardless of the surface normal under the mouse cursor. Toward surface  – The light always points towards the surface under the mouse cursor.  Away from the surface  – The light always points in the opposite direction of the surface under the mouse cursor.  Toward reflection  – The light is aligned to the surface under the mouse cursor so that its highlight or reflection can be precisely positioned. Distance  – Specifies a distance from the surface position under the mouse cursor to the placed light along the surface normal. Rotation  – Specifies a light rotation on its local Z axis. Snap  – Enables distance snap to the last created light. Distance is calculated in the plane where the new light is placed. Place decals Mode  – Specifies how the decal is oriented during placement. Surface  – Aligns and places the decal to the surface normal under the mouse cursor. Screen  – Aligns the decal to the current camera view and places it at the surface under the mouse cursor. Rotation  – Specifies the rotation of the decal. Can be set using the Ctrl+mouse wheel shortcut. Rotation step  – Specifies the rotation step for the  Rotation  parameter. Size step  – Specifies the size step when using the shortcut Alt+mouse wheel to set the decal's size. Snap  – Enables distance snap to the last created decal. Distance is calculated in the plane where the new decal is placed. Include only target  – Enables an automatic include list containing only the object under the mouse cursor. Parent to target  – Enables parenting to the object under the mouse cursor. Auto fit to new material  – Enables automatic aspect ratio fit when the decal material changes while placing it.