---
title: "Sphere Light Details"
canonical: "https://documentation.chaos.com/space/ARENA/124523658/Sphere%20Light%20Details"
format: markdown
---
This page offers information about the Sphere Light Details rollout in Chaos Vantage. Overview Sphere light settings are grouped into basic and advanced settings tabs.  – Basic settings tab.  – Advanced settings tab. An * next to a parameter name indicates that the parameter value has been modified. UI Path || Top toolbar || >  Create new Light object || Right side panel || >  Objects  tab >  Create   new   Light object  >  Sphere Basic settings Enabled  – Turns the sphere light on and off. Color  – Changes the color of the sphere light. Intensity  – Specifies the intensity of the light's brightness.  Invisible  – When enabled, makes the light invisible, both to the camera and to reflections. This is useful for preventing bright speckles on glossy surfaces where a ray with a low probability of hitting the extremely bright sphere occurs. Radius  – Specifies the radius of the sphere light. Advanced settings Shadows  – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The value moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away from the object (s). If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering. Affect diffuse  – Determines whether the light affects the diffuse portion of the materials. The value controls the light's contribution to the diffuse portion of the materials. Affect specular  – Determines whether the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections. Affect reflections  – Specifies whether the light source appears in reflections. Use global mult.  – When enabled, uses the  Enable Lights  value (Render tab > Advanced mode > Lighting rollout) as a multiplier to the  Intensity  value. When disabled, the light is independent of the global multiplier.