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title: "V-Ray for 3ds Max Features"
canonical: "https://documentation.chaos.com/space/ARENA/124622652/V-Ray%20for%203ds%20Max%20Features"
format: markdown
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This page provides information about the supported .vrscene features exported from V-Ray for 3ds Max. Chaos Arena offers better support for .vrscene files exported from V-Ray Next and later versions. It is recommend to use the latest officially released  V-Ray  version.   Lights UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Plane Light  LightRectangle /is_disc=0 On enabled Targeted – Length/Radius u_size Width v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m 2 /sr) Radiant power (W) Radiance (W/m 2 /sr) units=0 units=1 units=2 units=3 units=4 Multiplier intensity Mode: Color Temperature – – Color color Temperature color Texture use_rect_tex Map rect_tex Directional directional Preview: Selected Always Never – – – Texmap preview – Exclude SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Cast shadows shadows Double-sided doubleSided Invisible invisible Occlude other lights occludeLights Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect specular affectSpecular Specular contribution specular_contribution Affect reflections affectReflections Shadow bias shadowBias Cutoff cutoffThreshold Tex resolution tex_resolution Near on  decay_near_on Near start  decay_near_start Near end  decay_near_end Far on  decay_far_on Far start  decay_far_start Far end  decay_far_end Preview: Selected Always Never - - - Enable viewport shading – Viewport wire color – Intensity rays - Icon text – UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Disc Light  LightRectangle /is_disc=1 On enabled Targeted – Radius u_size Width v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m 2 /sr) Radiant power (W) Radiance (W/m 2 /sr) units=0 units=1 units=2 units=3 units=4 Multiplier intensity Mode: Color Temperature – – Color color Temperature color Texture use_rect_tex Map rect_tex Directional directional Preview: Selected Always Never – – – Texmap preview – Exclude SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Cast shadows shadows Double-sided doubleSided Invisible invisible Occlude other lights occludeLights Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect specular affectSpecular Specular contribution specular_contribution Affect reflections affectReflections Shadow bias shadowBias Cutoff cutoffThreshold Tex resolution tex_resolution Near on  decay_near_on Near start  decay_near_start Near end  decay_near_end   Far on  decay_far_on Far start  decay_far_start Far end  decay_far_end Preview: Selected Always Never - - - Enable viewport shading – Viewport wire color – Intensity rays - Icon text – UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Dome Light  LightDome On enabled Targeted – Radius u_size Proj height v_size Ground blend - Units: Default (image) Luminous power (lm) Luminance (lm/m 2 /sr) Radiant power (W) Radiance (W/m 2 /sr) units=0 units=1 units=2 units=3 units=4 Multiplier intensity Mode: Color Temperature – – Color color Temperature color Texture use_dome_tex Map dome_tex Spherical (full dome) dome_spherical Finite dome dome_finite_on Affect alpha affect_alpha Lock texture to icon – Ray dist: None From GI Explicit dome_rayDistanceMode=0 dome_rayDistanceMode=1 dome_rayDistanceMode=2 Distance dome_rayDistance Target radius – Emit radius – Adaptive dome dome_adaptive Exclude SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Cast shadows shadows Double-sided doubleSided Invisible invisible Occlude other lights occludeLights Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect specular affectSpecular Specular contribution specular_contribution Affect reflections affectReflections Shadow bias shadowBias Cutoff cutoffThreshold Tex resolution tex_resolution Enable viewport shading – Viewport wire color – Intensity rays - Icon text – UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Sphere Light  LightSphere On enabled Targeted – Radius u_size V size v_size W size - Units: Default (image) Luminous power (lm) Luminance (lm/m 2 /sr) Radiant power (W) Radiance (W/m 2 /sr) units=0 units=1 units=2 units=3 units=4 Multiplier intensity Mode: Color Temperature – – Color color Temperature color Texture - Map - Exclude SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Cast shadows shadows Double-sided doubleSid.ed Invisible invisible Occlude other lights occludeLights Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect specular affectSpecular Specular contribution specular_contribution Affect reflections affectReflections Shadow bias shadowBias Cutoff cutoffThreshold Tex resolution tex_resolution Near on  decay_near_on Near start  decay_near_start Near end  decay_near_end   Far on  decay_far_on Far start  decay_far_start Far end  decay_far_end Preview: Selected Always Never - - - Enable viewport shading – Viewport wire color – Intensity rays - Icon text – UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Mesh Light  LightMesh On enabled Targeted – U size - V size - W size - Units: Default (image) Luminous power (lm) Luminance (lm/m 2 /sr) Radiant power (W) Radiance (W/m 2 /sr) units=0 units=1 units=2 units=3 units=4 Multiplier intensity Mode: Color Temperature – – Color color Temperature color Texture use_tex Map tex Flip normals – Pick mesh LightMesh /geometry Replace mesh with light – Extract mesh as node – Exclude SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Cast shadows shadows Double-sided doubleSided Invisible invisible Occlude other lights occludeLights Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect specular affectSpecular Specular contribution specular_contribution Affect reflections affectReflections Shadow bias shadowBias Cutoff cutoffThreshold Tex resolution tex_resolution Near on  decay_near_on Near start  decay_near_start Near end  decay_near_end   Far on  decay_far_on Far start  decay_far_start Far end  decay_far_end Preview: Selected Always Never - - - Enable viewport shading – Viewport wire color – Intensity rays - Icon text – UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray IES Light  LightIESMax Enabled enabled Targeted – Ies file ies_file Intensity value power Intensity type: power (lm) intensity (cd) – – Override intensity: rescale replace override_prescribed_power=0 override_prescribed_power=1 Color mode: Color Temperature – – Color  color Color temperature color Rotation X – Rotation Y – Rotation Z – Override shape ies_light_shape Shape ies_light_shape Height ies_light_height Width ies_light_width Length ies_light_length Diameter ies_light_diameter Exclude SettingsLightLinker/ ignored_lights SettingsLightLinker/ ignored_shadow_lights Use light shape: No For shadows only For illumination and shadows soft_shadows=0 soft_shadows=1 soft_shadows=2 Cast shadows shadows Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect specular affectSpecular Specular contribution specular_contribution Affect atmospheric Area speculars area_speculars Show distribution – Icon text – Viewport wire color – Enable viewport shading – Shadow bias shadowBias Cutoff cutoffThreshold Near on  decay_near_on Near start decay_near_start   Near end  decay_near_end   Far on decay_far_on    Far start  decay_far_start   Far end decay_far_start UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Ambient Light  LightAmbientMax Enabled enabled Mode: Direct + GI Direct light GI mode=0 mode=1 mode=2 GI min distance gi_min_distance Color color Intensity color Light map – Compensate exposure compensate_exposure Viewport wire color – Exclude... SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights UI Native name V-Ray plugin name (plugin/parameter) Support  V-Ray Sun SunLight Enabled   enabled Intensity multiplier intensity_multiplier Size multiplier size_multiplier Filter color filter_color Color mode: filter direct override color_mode=0 color_mode=1 color_mode=2 Sky model: Preetham et al. CIE clear CIE overcast Hosek et al. PRG Clear Sky sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 Ground albedo ground_albedo Indirect horiz illumination horiz_illum Blend angle blend_angle Horizon offset horizon_offset Turbidity turbidity Ozone ozone Exclude SettingsLightLinker/ ignored_lights  SettingsLightLinker/  ignored_shadow_lights Invisible invisible Affect diffuse affectDiffuse Diffuse contribution diffuse_contribution   Affect specular affectSpecular Affect atmospheric affectAtmospherics Atmospheric contribution atmospherics_contribution Specular contribution specular_contribution   Cast atmospheric shadows atmos_shadows Shadow bias shadowBias Photon emit radius photon_radius Clouds on  clouds_on   Ground shadows clouds_ground_shadows    Density  clouds_density   Density multiplier  clouds_density_multiplier   Variety  clouds_variety   Seed  clouds_seed Cirrus amount  clouds_cirrus_amount   Offset X (m) clouds_offset_x  Offset Y (m) clouds_offset_y   Height (m) clouds_height    Thickness (m) clouds_thickness   Phase X (%) clouds_phase_x    Phase Y (%) clouds_phase_y   Enable contrails clouds_contrails_on    Number of contrails clouds_contrails_num_planes  Contrails strength clouds_contrails_strength    Contrails distortion clouds_contrails_distortion    Contrails offset X (m) clouds_contrails_offset_x    Contrails offset Y (m) clouds_contrails_offset_y   Contrails time clouds_contrails_time Physical Camera UI Native name V-Ray Plugin name Support V-Ray Physical Camera CameraPhysical Targeted  – Camera Type: Still cam Movie cam Video cam type=0 type=1 type=2 Target distance target_distance Focus distance focus_distance Show cone/grid – Show horizon line – Use Field of view specify_fov Field of view fov Film gate (mm) film_width Focal length (mm) focal_length Zoom factor zoom_factor Film speed (ISO) ISO F-Number f_number Shutter speed shutter_speed Shutter angle shutter_angle Shutter offset shutter_offset Latency (s) latency Depth of field use_dof Motion blur use_moblur Exposure: No exposure Physical exposure Exposure value (EV) exposure=0 exposure=1 exposure=2 Exposure value exposure_value Vignetting vignetting White balance white_balance Custom balance white_balance Temperature (K) white_balance Override 3ds Max resolution override_resolution Width override_width  Height override_height Aspect ratio  - Swap W/H  - Auto update  - Update - Automatic vertical tilt – Tilt: Vertical Horizontal lens_shift horizontal_shift Shift: Vertical Horizontal vertical_offset horizontal_offset Guess vert tilt – Guess horiz tilt – Enable Blades blades_enable Blades blades_num Rotation blades_rotation Center bias center_bias Anisotropy anisotropy Optical vignetting optical_vignetting Bitmap aperture bmpaperture_enable Affect exposure bmpaperture_affects_exposure Bitmap resolution bmpaperture_resolution Bitmap bmpaperture_tex Distortion type: Quadratic Cubic Lens file Texture distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 Amount distortion Lens file lens_file Map distortion_tex Clipping RenderView /clipping Near clipping plane RenderView /clipping_near Far clipping plane RenderView /clipping_far Near env range – Far env range – Mode: Disabled Top to bottom Bottom to top Left to right Right to left rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 Duration (s^-1) rolling_shutter_duration Enabled  - Map  - Custom - Rows  - Columns  - Golden grids  - Golden spiral  - Golden triangle  - Flip hor.  - Flip ver. - Geometry Native Name V-Ray Plugin Name Support Chaos Scatter GeomInstancer V-Ray Clipper VRayClipper V-Ray Decal VRayDecal V-Ray Displacement: 2D Mapping 3D Mapping Subdivision GeomDisplacedMesh GeomDisplacedMesh GeomStaticSmoothedMesh partial V-Ray Enmesh GeomEnmesh V-Ray Fur GeomHair V-Ray Instancer Instancer V-Ray MetaBall – V-Ray Plane GeomPlane V-Ray Proxy GeomMeshFile V-Ray Scene VRayScene V-Ray Sphere – V-Ray VolumeGrid PhxShaderSimVol   Environment Native Name V-Ray Plugin Name Support VRayEnvironmentFog Materials Native Name V-Ray Plugin Name Support V-Ray ALSurface BRDFALSurface Diffuse Diffuse strength Reflect color Reflect strength Reflect roughness Reflect IOR Reflect distribution GGX VRayBlendMtl BRDFLayered Base material Coat materials Blend amount color Blend amount texture Blend amount VRayBumpMtl BRDFBump Base material Bump map Bump amount VRayCarPaintMtl BRDFCarPaint Base color Base reflection Base glossiness Coat color Coat strength Coat glossiness VRayCarPaintMtl2 BRDFCarPaint2 Base color Base reflection Base glossiness Base glossiness tail Coat color Coat amount Coat ior Coat glossiness VRayLightMtl BRDFLight Color Color multiplier VRayScatterVolume  BRDFScatterVolume Overall color Scatter Color VRayFastSSS2  BRDFSSS2Complex IOR Subsurface color Specular color Specular amount Specular glossiness VRayStochasticFlakesMtl  BRDFStochasticFlakes Hilight glossiness Reflection filter BRDF Type: GGX Two Sided Mtl2Sided Front Material Back Material Translucency VRayToonMtl BRDFToonMtl Loads as BRDFVRayMtl, toon parameters are ignored. VRayPointParticleMtl  BSDFPointParticle Loads as a simple diffuse BRDF. VRayFlakesMtl  BRDFFlakes  VRayFlakesMtl2  BRDFFlakes2  VRayGLSMtl MtlGLSL VRayMDLMtl MtlMDL VRayHairNextMtl BRDFHair4 Melanin Pheomelanin Dye color Diffuse color Gossiness Primary grlossiness Softness Highlight shift IOR Glint Gray hair density Randomizations Primary tint Secondary tint Transmission tint VRayMtlWrapper MtlWrapper Base  material VRayOSLMtl MtlOSL  VRayOverrideMtl MtlOverride Base material GI material Reflect material Refract material VRayPluginNodeMtl VRayScannedMtl BRDFScanned VRaySwitchedMtl MtlMulti Material 0 VRayVectorDisplBake VRayVRmatMtl MtlVRmat VRayMtl UI Native name V-Ray plugin Name (plugin/parameter) Support VRayMtl BRDFVRayMtl Diffuse diffuse Diffuse Texture diffuse Roughness roughness Roughness Texture roughness Preset - Enable Bump map - Bump amount bump_amount Bump Texture bump_tex Reflect reflect Reflect Texture reflect Reflect Glossiness reflect_glossiness Reflect Glossiness Texture reflect_glossiness Fresnel reflections fresnel Fresnel IOR fresnel_ior Fresnel IOR Lock fresnel_ior_lock Fresnel IOR Texture fresnel_ior Metalness metalness Metalness Texture metalness Max depth reflect_depth Reflect on back side option_reflect_on_back Dim distance reflect_dim_distance Dim fall off reflect_dim_distance_falloff Affect channel: Color only Color+alpha All Channels reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 Refract refract Refract Texture refract Refract Glossiness refract_glossiness Refract Glossiness Texture refract_glossiness IOR refract_ior IOR Texture refract_ior Abbe number dispersion Max depth refract_depth Affect shadows refract_affect_shadows Affect channel: Color only Color+alpha All Channels refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 Thin-walled refract_thin_walled   Translucency: None Volumetric SSS translucency=0 translucency=5 translucency=6 Fog color / Scatter radius fog_color Fog color Texture / Scatter radius Texture fog_color_tex Depth (cm) / Scale (cm) fog_mult Illumination: Uniform Directional Scatter color translucency_color Scatter color Texture translucency_color SSS amount translucency_amount Self-Illumination self_illumination Self-IlluminationTexture self_illumination GI self_illumination_gi Mult TexCombineColor  / result_multiplier Compensate camera exposure compensate_camera_exposure   Coat amount coat_amount Coat amount Texture coat_amount Coat glossiness coat_glossiness Coat glossiness Texture coat_glossiness Coat IOR coat_ior Coat IOR Texture coat_ior Coat color coat_color Coat color Texture coat_color Lock coat bump to base bump coat_bump_lock Enable Coat bump - Coat bump amount coat_bump_amount Coat bump Texture coat_bump_map Enable thin film thin_film_on IOR thin_film_ior Min thickness (nm)  thin_film_thickness_min Max thickness (nm) thin_film_thickness_max Sheen color sheen_color Sheen color Textures sheen_color Sheen glossiness sheen_glossiness Sheen glossiness Texture sheen_glossiness BRDF: Phong Blinn Ward Microfacet GTR (GGX) brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4 Use glossiness / Use roughness option_use_roughness GTR tail falloff gtr_gamma GTR tail falloff Texture gtr_gamma Anisotropy anisotropy Anisotropy Texture anisotropy Rotation  anisotropy_rotation Rotation  Texture anisotropy_rotation Local axis anisotropy_axis Map channel anisotropy_derivation Trace reflections reflect_trace Trace refractions refract_trace Cutoff option_cutoff Env. priority environment_priority Preserve energy: RGB Monochrome option_energy_mode=0 option_energy_mode=1 Double-sided option_double_sided Use the irradiance map option_use_irradiance_map Fog system units scaling fog_unit_scale_on Effect ID MtlMaterialID  / material_id_number Opacity mode: Normal Clip Stochastic opacity_mode=0 opacity_mode=1 opacity_mode=2     1   Diffuse Texture Multiplier TexCombineColor  / texture_multiplier Reflect Texture Multiplier TexCombineColor  / texture_multiplier Reflect Glossiness Texture Multiplier TexCombineColor  / texture_multiplier Refract Texture Multiplier TexCombineColor  / texture_multiplier Refract Glossiness Texture Multiplier TexCombineColor  / texture_multiplier Opacity Texture Multiplier TexCombineColor  / texture_multiplier Bump Texture Multiplier bump_amount Displace Texture Multiplier TexCombineColor  / texture_multiplier Self -illum Texture Multiplier TexCombineColor  / texture_multiplier Diff. rough Texture Multiplier TexCombineColor  / texture_multiplier Fresnel IOR Texture Multiplier TexCombineColor  / texture_multiplier Metalness Texture Multiplier TexCombineColor  / texture_multiplier Anisotropy Texture Multiplier TexCombineColor  / texture_multiplier An. rotation Texture Multiplier TexCombineColor  / texture_multiplier GTR falloff Texture Multiplier TexCombineColor  / texture_multiplier IOR Texture Multiplier TexCombineColor  / texture_multiplier Translucent Texture Multiplier TexCombineColor  / texture_multiplier  Translucent Amount  TexCombineColor  / texture_multiplier Fog color Texture Multiplier TexCombineColor  / texture_multiplier Coat amount Texture Multiplier TexCombineColor  / texture_multiplier Coat gloss Texture Multiplier TexCombineColor  / texture_multiplier Coat IOR Texture Multiplier TexCombineColor  / texture_multiplier Coat color Texture Multiplier TexCombineColor  / texture_multiplier Coat bump Texture Multiplier coat_bump_amount Thin Film Thickness    TexCombineColor  / texture_multiplier Thin Film IOR TexCombineColor  / texture_multiplier Sheen color Texture Multiplier TexCombineColor  / texture_multiplier Sheen gloss Texture Multiplier TexCombineColor  / texture_multiplier Environment Texture BRDFVRayMtl  / environment_override Maps Native Name V-Ray plugin Name Support Note General Maps Advanced Wood – BerconGradient TexBerconGrad BerconMapping TexBerconDistortion BerconNoise TexBerconNoise BerconTile TexBerconTile Not supported in bump and opacity mapping BerconWood TexBerconWood Bitmap TexBitmap            BlendedBoxMap – Camera Map Per Pixel – Cellular TexCellular               Not supported in bump and opacity mapping Checker TexChecker Not supported in bump and opacity mapping ColorCorrection ColorCorrection Not supported in bump and opacity mapping ColorCorrect   1   ColorCorrect Not supported in bump and opacity mapping ColorMap TexMaxGamma Compound - Combustion   1   – Complex Fresnel TexComplexFresnel Composite TexLayeredMax Not supported in bump and opacity mapping Dent TexDent Falloff TexFalloff Not supported in bump and opacity mapping ForestColor TexForestColor Not supported in bump and opacity mapping Gradient TexGradient Not supported in bump and opacity mapping Gradient Ramp TexGradRamp           Not supported in bump and opacity mapping Map Output Selector – Marble TexMarbleMax       Not supported in bump and opacity mapping Mask TexMaskMax Not supported in bump and opacity mapping Mix TexMix                    Not supported in bump and opacity mapping MultiTexture TexMultiX Not supported in bump and opacity mapping MultiTitle – Noise TexNoiseMax       Not supported in bump and opacity mapping OSL Map TexOSL Output TexOutput        Not supported in bump and opacity mapping Particle Age – Particle MBlur – Perlin Marble – RGB Multiply TexRGBMultiplyMax Not supported in bump and opacity mapping RGB Tint TexRGBTintMax Not supported in bump and opacity mapping SigerScratches TexSigerScratches ShapeMap – Smoke TexSmoke Not supported in bump and opacity mapping Speckle TexSpeckle Not supported in bump and opacity mapping Splat TexSplat                  Not supported in bump and opacity mapping Stucco TexStucco Not supported in bump and opacity mapping Substance – Substance2 RawBitmapBuffer Swirl TexSwirl Not supported in bump and opacity mapping TexMap – TextureObjMask – Thin Film TexThinFilm Tiles TexTiles Not supported in bump and opacity mapping Vector Displacement – Vector Map – VertexColor TexUVW Not supported in bump and opacity mapping Waves TexWaves V-Ray   Maps VRayBitmap (VRayHDRI) TexBitmap VRayBump2Normal – VRayColor TexAColor Not supported in bump and opacity mapping VRayColor2Bump – VRayCompTex TexCompMax Not supported in bump and opacity mapping VRayCurvature TexCurvature VRayDirt TexDirt VRayDistanceTex TexDistance VRayEdgesTex TexEdges Not supported in opacity mapping VRayFakeFresnelTex   2   – VRayGLSLTex MtlGLSL VRayHairInfoTex TexMaxHairInfo VRayHDRI(VRayBitmap) TexBitmap VRayICC TexICC VRayLut TexLut VRayMultiSubTex TexMulti Not supported in bump and opacity mapping VRayNoiseTex TexNoiseMax Not supported in bump and opacity mapping VRayNormalMap TexNormalBump VRayOCIO TexOCIO VRayOSLOutputSelector TexOSLOutputSelector VRayOSLTex TexOSL VRayParticleTex TexParticleDiffuse VRayPointCloudColor TexMaxPointCloudColor VRayPluginNodeTex – VRayPtex TexPtex VRaySamplerInfoTex – VRaySky TexSky Not supported in bump and opacity mapping VRaySoftbox TexSoftbox VRayTriplanarTex TexTriplanar Not supported in bump and opacity mapping VRayUserColor TexUserColor VRayUserScalar TexUserScalar VRayUVWRandomizer TexUVWRandomizer Not supported in bump and opacity mapping     Notes This feature is not available in 3ds Max 2024. This feature is not available in V-Ray 6 and above.