---
title: "Distributed Rendering"
canonical: "https://documentation.chaos.com/space/CRC4D/124493336/Distributed%20Rendering"
format: markdown
---
This page covers the basics of distributed rendering in Chaos Corona for Cinema 4D. 

 

## **Overview**

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Thanks to distributed rendering you can render a single frame faster by using multiple computers on your local network. 

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> The rendering speedup resulting from using multiple computers is nearly linear. This means that if you can render an image to a satisfying quality **using a single computer in 10 minutes**, you can render the same image to the same quality using **two computers of the same type in 5 minutes**.   
> Some time penalty is expected though, especially when rendering large scenes in high resolution. This is the result of network bandwidth limits for transferring the data between the master machine and the render nodes.

> Macro (ui-text-box)
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> Distributed rendering should be used when multiple computers are rendering **one single image**. If you need to render a sequence of frames, so that each computer is rendering a different frame, it is advised to use other network rendering solutions instead, such as the browser (web) interface of the **Team Render server**.

For a guide on getting started with distributed rendering and basic troubleshooting, please visit the Chaos Help Center: [How to use Team Render (Distributed Rendering in C4D)?](https://support.chaos.com/hc/en-us/articles/4528607727249-How-to-use-Team-Render-Distributed-Rendering-in-C4D-) 

 

<span style="color: #333333">**UI Path:**</span><span style="color: #333333"> ||Render Setup window|| > </span><span style="color: #333333">**Corona **</span><span style="color: #333333">> </span><span style="color: #333333">**Team Render tab**</span>


## **Master Machine**

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## **Render Node Machine**

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