---
title: "Chaos Scatter"
canonical: "https://documentation.chaos.com/space/CRC4D/124722560/Chaos%20Scatter"
format: markdown
---
> ✅ You are viewing technical documentation of Chaos Scatter for Corona for Cinema 4D. To learn more about usage examples, troubleshooting, and using Chaos Scatter with other features of Corona, please see [this Help Center article](https://support.chaos.com/hc/en-us/articles/4953600578065-How-to-use-Chaos-Scatter-with-Corona-for-Cinema-4D-).


## **Overview**

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## **Tutorial: Using Chaos Scatter with Corona for Cinema 4D**




## **Object Properties**

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## **Config**> Macro (anchor)



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### **Example: Scattering mode**


## **Camera clipping**

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When the camera clipping is **disabled**, the ground plane is fully covered with scattered instances. When the camera clipping is **enabled**, it limits the instances to the visible area only. The **Extend view** option can be used to expand the area where the instances are visible. This is useful, for example, to make sure that trees growing close to the camera are not removed.

The camera clipping is purely an optimization feature! It can speed up scene parsing and lower memory usage by hiding some of the rendered objects that would be otherwise visible and, therefore, would need to be parsed and allocated in the memory. It must **NEVER **be used to limit the scattered instances to a specific area. Other features should be used for this, such as spline include/exclude and slope limitation!  

If you are experiencing a lag in the viewport due to camera clipping being enabled, you can disable **Immediate updates** from within the **Viewport Display settings**, which will then only update scatter objects in your scene when releasing the mouse button. 


## **Surface Scattering**

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### **Example: Surface scattering**


## **Transformations**

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### **Example: Transformations**


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### Example: Look At


## **Areas**

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### **Example: Areas**



## **Viewport Display**

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## **Spline scattering**

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## **Scattering instances on existing Scatter objects**

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### **Example: Scatter object used as Distribute on surface**


## **Chaos Scatter Shaders**

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Corona include additional shaders like the **Chaos Scatter Edge Trimming Shader** and the **Chaos Scatter Surface Color Shader** that are designed and optimized to work with the Chaos Scatter


### **Edge Trimming shader**

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### **Surface color shader**

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