---
title: "Corona Node Material Editor"
canonical: "https://documentation.chaos.com/space/CRC4D/124756344/Corona%20Node%20Material%20Editor"
format: markdown
---
This article provides information on using the Corona Node Material Editor in Corona for Cinema 4D. 


## **Overview**

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## **Accessing the Corona Node Material Editor**

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## **Key features**

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- Simplifies working with complex material setups using an intuitive node representation.
- Simplifies using the same shader (node) in more than one material channel.
- If required, a node can be soloed, resulting in the material temporarily displaying the soloed node as the main shader for easy representation in the Viewport until the Solo mode for the node is disabled.
- Different views (working spaces) can be created to improve the organization of the materials/nodes loaded in the Node Material Editor.

> ✅ Incoming and outcoming nodes/connections are easily selected by right-clicking on a node and using any of the following options:
> ✅ 
> ✅ - **Select connected nodes**
> ✅ - **Select incoming nodes**
> ✅ - **Select outcoming nodes**
> ✅ 
> ✅ Alternatively, the **Alt + Left-click** shortcut is available to select the node's incoming connections.

> ℹ️ Any previously created material can be loaded in the Corona Node Material Editor by dragging and dropping it in the workspace area or using any of the options available from the Create menu.
> ℹ️ 
> ℹ️ When a material is loaded to the active view, all its nodes/connections (including the material node itself) are automatically selected.

## **Create menu**

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## **View menu**

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## **Node menu**

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## **Tools menu**

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## **Toolbar**

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## **Examples**

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![image](media://39d45a6f-ad68-45b1-9824-69832783a4e1)