---
title: "Corona Converter"
canonical: "https://documentation.chaos.com/space/CRMAX/124657662/Corona%20Converter"
format: markdown
---
This page provides information on the Corona Converter, its settings, and usage. Overview The Corona Converter is a tool you can use to convert scenes made with other renderers to Corona. It automatically converts materials, maps, lights, and more. It is installed with Corona by default and can be launched using: The dedicated Corona Toolbar icon. The quad menu after right-clicking in any viewport. Options General Options Add prefix to converted material  – Adds a prefix to name of all converted materials. mr. Area Light/Lights to Corona Light(s)  – Converts mr Area Omni Light and mr Area Spot Light to CoronaLight. Bitmap(s) to CoronaBitmap(s)  – Converts Bitmap texture maps to Corona Bitmaps. Enable "Thin shell" if translucent  – Enables  Thin shell  parameter of the converted material, if the original material was translucent. Physically based materials in Chaos Corona are only allowed to use translucency effects when describing objects with  Thin Shell . Switch to Chaos Corona  – Switches active renderer of the current scene to Chaos Corona. V-Ray specific options Convert VrayHDRI(s)  – Converts VRayHDRI texture maps to standard Bitmap texture maps. Convert V-ray proxies  – Converts V-Ray proxies to Corona proxies (opens a pop-up dialog with further options during the conversion). V-Ray specific objects, lights, and materials are supported only if V-Ray renderer is installed in 3ds Max. Individual tools Reset Compact Material Editor materials  – Resets all Compact Material Editor materials to default CoronaPhysicalMTL(s). Show statistics  – Shows statistics about CoronaPhisicalMtl(s) in the scene. Convert by class  – Converts specific unsupported materials classes to default CoronaPhysicalMtl(s) (e.g. missing_mtl or Maxwell materials). Selected objects' maps in viewport Show  – Workaround for displaying diffuse maps in the viewport. Hide  – Workaround for turning display of diffuse maps in the viewport off. Disable CoronaRoundEdges maps Legacy behavior  – Disables  Legacy behavior  of all CoronaRoundEdges maps. Fix CoronaNormal "Incorrect gamma" warnings  – If some CoronaNormal node displays  Incorrect gamma  warning, tries to fix it by switching its  add gamma to input  option on or off. Only works if the input texture's gamma is either 1.0 or 2.2. Convert VRayDispacementMod(s) to CoronaDisplacementMod(s)  – Converts VRayDispacementMod(s) to CoronaDisplacementMod(s). Bitmap(s) - > CoronaBitmap(s)  – Converts Bitmap texture maps to CoronaBitmap. CoronaBitmap(s) - > Bitmap(s)  – Converts CoronaBitmap(s) to Bitmap(s). Set normals filtering None  – Set all CoronaPhysicalMtl and CoronaSkinMtl materials to use normal filtering mode 'None'. Linear  – Set all CoronaPhysicalMtl and CoronaSkinMtl materials to use normal filtering mode 'Linear'. Roughness mod.  – Set all CoronaPhysicalMtl and CoronaSkinMtl materials to use normal filtering mode 'Roughness modulation'. To learn more about normal filtering, see the  New Bump/Normal filtering in Corona  article. Get help Corona Converter documentation  – Links to this documentation page. Corona documentation  – Links to the  Corona documentation homepage .  Learn more about albedo  – Links to the  "What is albedo?" article in the Corona Help Center .  Conversion Everything  –   When enabled, the Converter converts everything in the scene.  Scene materials and maps only  –   When enabled, the Converter converts materials and maps only.  Scene lights only  –   When enabled, the Converter converts lights only.  Materials of selected objects only  –   When enabled, the Converter only converts the materials of the currently selected objects.  Selected material editor slot only  –   When enabled, the Converter only converts the selected material editor slot. Conversion selection modes convert materials and maps without breaking instancing, so be aware that other materials may be affected by the conversion as well!  Show warnings  –   When enabled, the Converter shows warnings during the conversion process.  Convert CoronaLegacyMtl  –   When enabled, all Corona Legacy Materials in the scene are converted to Corona Physical Materials. When disabled, they remain as Corona Legacy Materials.    Metalness Autodetect  – Corona attempts to automatically detect whether a material should be converted to a metal or non-metal. This may not always be accurate, so some manual adjustments may be needed after the conversion.  Force non-metal  – All scene materials are converted to non-metals.  Force metal  – All scene materials are converted to metals.  Convert  – Starts the conversion process. Corona Converter tries to keep as many of the original settings as possible in newly created materials. For Refractive, Translucent, and Volumetric materials sometimes there will be more nodes than in the original material. Nevertheless, the Converted materials will look and render just fine. Supported and Unsupported Items Materials Category Original Result V-Ray Materials                                                                VRayMtl Corona Physical Mtl VRayBlendMtl Corona Layered Mtl VRayLightMtl Corona Light Mtl VRay2SidedMtl Corona Physical Mtl VRayCarPaintMtl Blend Mtl VrayOverrideMtl Corona Rayswitch Mtl VrayMtlWrapper Corona Physical Mtl VRayFastSSS2 Corona Skin Mtl VRayScannedMtl Corona Scanned Mtl VRayBumpMtl Corona Physical Mtl   VRaySwitchMtl   Does not convert, but can be rendered with Corona without conversion.    VRayALSurfaceMtl   Does not convert.    VRayFlakesMtl   Does not convert.    VRayFlakesMtl2   Does not convert.    VRayMDLMtl   Does not convert.    VRayOSLMtl    Does not convert.     VRayPluginNodeMtl   Does not convert.    VRayPointParticleMtl   Does not convert.    VRayScatterVolume    Does not convert.     VRayStochasticFlakesMtl      Does not convert.       VRayToonMtl   Does not convert.    VRayVectorDisplBake   Does not convert.    VRayVRmatMtl   Does not convert.    VRayGLSLMtl   Does not convert.    VRayHairNextMtl   Does not convert.    VRayCarPaintMtl2   Does not convert.  Standard / Other Materials     Standard Corona Physical Mtl 3ds Max Physical Material Corona Physical Mtl  (available in Corona 12) CoronaLegacyMtl   Corona Physical Mtl Maps Category Original Result V-Ray Maps VRayColor Corona Color Map VRayDirt Corona AO Map VRayNormalMap Corona Normal Map VRaySky Corona Sky Map VRayCompTex Corona Mix Map VRayEdgesTex Corona Wire Map VRayGLSLTex Corona Color Map VRaySoftbox Corona Color Map    VRayTriplanarTex Corona Triplanar Map VRayColor2Bump Corona Bump Converter Map VRayBitmap Native 3ds Max Bitmap   VRayPluginNodeTex   A combination of  Corona Color ,  Corona Mix , and  VRayPluginNodeTex   VRayBump2Normal   Does not convert.    VRayCurvature   Does not convert.    VRayDistanceTex   Does not convert.   VRayFakeFresnelTex  Does not convert.    VRayHairInfoTex   Does not convert.    VRayICC   Does not convert.    VRayLUT   Does not convert.    VRayMultiSubTex   Does not convert.    VRayNoiseTex   Does not convert.    VRayOCIO   Does not convert.    VRayOSLOutputSelector   Does not convert.    VRayOSLTex   Does not convert.    VRayParticleTex   Does not convert.    VRayPointCloudColor   Does not convert.    VRayPtex   Does not convert.    VRaySamplerInfoTex   Does not convert.    VRayUserColor   Does not convert.    VRayUserScalar   Does not convert.    VRayUVWRandomizer   Does not convert.  Lights Category Original Result V-Ray Lights VRayLight Corona Light VRayIES Corona Light  (with IES enabled) VRaySun Corona Sun   VRayAmbientLight   Does not convert.  Standard / Other Lights 3ds Max Daylight System Sunlight is converted to  Corona Sun . Skylight is converted to <No Skylight>. Native 3ds Max Lights (Omni, Target, Fre, etc) Do not convert, but can be rendered with Corona.  Other Category Original Result V-Ray V-Ray Proxy Corona Proxy   V-Ray Displacement Modifier   Does not convert.