---
title: "KB Test Page"
canonical: "https://documentation.chaos.com/space/DOCSGUIDE/113289278/KB%20Test%20Page"
format: markdown
---
#### Overview


In the Visual Enscape Settings window, located under the **Main** Tab, a section named **Style** provides options to allow  you to change the way that Enscape renders your projects. You will notice that the **Style** section contains, by default, a slider named **Outlines** and a drop-down menu that is named **Mode**. These ‘Modes’ allow a user to apply unique styles to their projects and produce a Maquette or Sciographic, Hatched Sketch, Watercolor rendered image style and lots more.

To access these options, make sure Enscape is running and then open the **Visual Settings** window using the associated button in the Enscape Viewport user interface, as shown highlighted to the right in the following screenshot.

![Visual Settings window button]()

*Visual Settings window button*

These options can be found at the top of the Visual Settings window.

![Style Settings]()

*Style Settings*

These options can be combined to create some interesting effects in your projects, as the modes change the way that your project is rendered in the Enscape window, and the outlines can help emphasize the geometric forms in a project. There are five Modes that can be chosen and be combined with the Outlines option.


#### White Mode


When White Mode is enabled all materials, apart from transparent ones, are then displayed in white color.

![image]()

![image]()

![image]()


*White mode with Outline set to 0%                                                                 White Mode with Outline to set 25%                                                                White mode with Outline set to 75%*




#### Polystyrol Mode


Renders all surfaces like a real polystyrol material, whereby the sunlight is scattered through the thinned geometry.  
When this mode is selected, an additional setting appears named Transmission that determines how much light is transmitted through geometry.

![Polystyrol Mode and Transmission Slider]()

*Polystyrol Mode and Transmission Slider*

![image]()

*Polystyrol mode with Transmission set to 0%*

![image]()

*Polystyrol Mode with Transmission to set 50%*

![image]()

*Polystyrol Mode with Transmission to set 100%*

You can see the effect of  0% Transmission in the following screenshots with 25% and 75% outlines applied.

![image]()

*Polystyrol Mode with Transmission set at 0% and Outlines set to 25%*

![image]()

*Polystyrol Mode with Transmission set at 0% and Outlines set to 75%*


#### Bump Maps


It’s also worth noting that bump maps will continue to be displayed when using White/Polystyrol Mode.

![Bump Map with no Mode enabled.]()

*Bump Map with no Mode enabled.*

![Bump Map with White Mode enabled.]()

*Bump Map with White Mode enabled.*

![Bump Map with Polystyrol Mode enabled.]()

*Bump Map with Polystyrol Mode enabled.*


#### Light View Mode


This mode informs you as to how much light is hitting a surface and this is displayed as a heat map. It is worth noting that the Enscape Light View is not a professional or fully accurate light analysis tool, and is provided as an estimation only.

![Light View with Automatic Scale enabled]()

*Light View with Automatic Scale enabled*

There is also the Automatic Scale option which can be disabled. When disabled the minimum and maximum Lux scale can be set manually.

![Light View Mode with Automatic Scale disabled showing the manual adjustment sliders.]()

*Light View Mode with Automatic Scale disabled showing the manual adjustment sliders.*

In the Enscape Viewport, when Light View Mode is activated, there will always be a temp range indicator located to refer to which is located at the top of the Enscape viewport window:

![Light View Temperature Gauge]()

*Light View Temperature Gauge*

This gauge will only be viewable in the Enscape window, and is not included in rendered images.

![Autoscale during daylight]()

*Autoscale during daylight*

![Autoscale during night time]()

*Autoscale during night time*

You can also combine Light View mode with Outlines:

![image]()

*Light View with Outlines set to 25%*

![image]()

*Light View with Outlines set to 75%*


#### Sketch Mode


This artistic visual mode recreates the rendering as pen or pencil sketches. This mode can be adjusted as black and white outlines, grayscale or as colored rendering.

![Sketch Mode Settings]()

*Sketch Mode Settings*

**Outlines** – adjust thickness of lines.

**Jitter** – modulate the distortion of lines within you sketch composition.

**Extended Lines** – control the length and prominence of extended lines in your drawing.

**Transparent Glass** – enable to render objects behind glass with lighter colors.

**Hatched Shadows** – enhance the drawing by creating depth and form through hatched shadows

![Pen in Sketch Mode without Hatched Shadows]()

*Pen in Sketch Mode without Hatched Shadows*

![Pen in Sketch Mode with Hatched Shadows]()

*Pen in Sketch Mode with Hatched Shadows*

**Pen** – default sketch style in black and white pen.

**Pencil** – transform your sketch style to grayscale pencil.

**Colored Pencil** – customize the style of the sketch by applying colors.

![Pen]()

*Pen*

![Pencil]()

*Pencil*

![Colored Pencil]()

*Colored Pencil*

It is recommended to use this style for still renders to achieve best results.

![Exposure]()

*Exposure*

When you have Sketch Mode with hatching enabled, you can change the “Exposure” setting to affect the amount of shadows that are shown.

![image]()

*Saturation & Color Temperature*

You can also change the saturation and color temperature to affect your results.


#### Watercolor Mode


The Watercolor mode transforms your viewport into a real-time watercolor painting, simulating watercolor effects to create soft, blended look for your visualization.

![Watercolor settings]()

*Watercolor settings*

This mode comes with its own options to adjust the various color settings.

**Color Gradient** – affects the number of colors and hues. Higher values result in more vibrant hues., enhancing color and texture definitions.

**Bleeding Effect** – controls color overlap between surfaces.

**Transparent Glass** – enable to render objects behind glass with lighter colors.

![Default Settings]()

*Default Settings*

![Increased Color Gradient]()

*Increased Color Gradient*

![Increased Bleeding Effect]()

*Increased Bleeding Effect*

It is recommended to use this artistic visual mode for still renders to achieve best results.

![Both Color Gradient and Bleeding Effect applied]()

*Both Color Gradient and Bleeding Effect applied*

![Exposure]()

*Exposure*

When you have Watercolor Mode enabled, you can change the “Exposure” setting to affect the amount of shadows that are shown.

![image]()

*Saturation & Color Temperature*

You can also change the saturation and color temperature to affect your results.