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title: "Test of Anchor Button"
canonical: "https://documentation.chaos.com/space/DOCSGUIDE/113289602/Test%20of%20Anchor%20Button"
format: markdown
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> Macro (style)



## **Overview**

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The V-Ray shadow catcher is a Matte object that is not directly visible in the scene but receives shadows. This approach is ideal for achieving a photorealistic render, compositing a 3D object with a shadow on top of the environment map, or just a backdrop. Transforming an object into a shadow catcher can be done in several ways in V-Ray for Blender. It does not matter which method you choose, the result is the same. Continue reading for the instructions of each method.

The scene here is set up using a Finite [Dome Light](https://docs-chaos.atlassian.net/wiki/spaces/VBLD4EDIT/pages/114855104) with an attached HDRI map from the [Chaos Cosmos Browser](https://docs-chaos.atlassian.net/wiki/spaces/VBLD4EDIT/pages/114859305). The car geometry is also imported from Cosmos. The Camera has the [V-Ray Physical Camera Attributes](https://docs-chaos.atlassian.net/wiki/spaces/VBLD4EDIT/pages/114860759) enabled.



Click on the button to download the scene and follow along with the steps:

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## **Create the Shadow Catcher Object**

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## **V-Ray Matte Properties**

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> Macro (anchor)



## **Wrapper Material**

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