---
title: "Sasho Test Space"
canonical: "https://documentation.chaos.com/space/DOCSGUIDE/113290214/Sasho%20Test%20Space"
format: markdown
---
The VRayAColorOp texture performs an arithmetic operation between two colors and/or textures. This texture is useful for blending textures and colors without the need for a separate V-Ray Blend material. In the example here, the candle holder is shaded with a V-Ray Material that is set up to imitate brass.  We also add a  Coat  layer, where we apply a  VRayAColorOp  texture. For  Color A , we apply a V-Ray Curvature texture and set its  Mode  to  Concave . For  Color B , we add a green-blue color to imitate patina. We set the  Mode  of the VRayAColorOp to  Sum . This way, we have a base of a brass material, and we are adding a layer of a colored Curvature texture on top, which imitates weathering of the brass. Without the VRayAColorOp texture, we would need to create two separate materials - one for the brass and one for the patina and attach them to a V-Ray Blend material. Responsive UI Native name V-Ray plugin name (plugin/parameter) Support Standard 3ds Max light On enabled Light Type: Spot Directional Omni LightSpotMax LightDirectMax LightOmniMax Fixed UI Native name V-Ray plugin name (plugin/parameter) Support Standard 3ds Max light On enabled Light Type: Spot Directional Omni LightSpotMax LightDirectMax LightOmniMax Responsive Thumbnails Responsive Paragraph Description + Image Bake Settings Light bake quality – A slider for a set of quality presets. 0 - Preview - Progressive Image Sampler; minSubdivs - 8; maxSubdivs - 32; Sample Limit - 100; Noise threshold - 0.3; Light Cache subdivs - 300; Retrace - 2; Denoiser -Strong denoising with strength 2 and radius 15 1 - Medium - Bucket Image Sampler; minSubdivs - 8; maxSubdivs - 32; Sample Limit - 1000; Noise threshold - 0.1; Light Cache subdivs - 1200; Retrace - 4; Denoiser -Default denoising with strength 1 and radius 10 2 - High - Bucket Image Sampler; minSubdivs - 8; maxSubdivs - 32; Sample Limit - 2000; Noise threshold - 0.005; Light Cache subdivs - 3000; Retrace - 8; Denoiser -Default denoising with strength 1 and radius 10 Lightmap Atlas resolution – Sets the preferred atlas resolution. Note that static meshes that have larger Light Map Res will automatically resize the atlas.    Presets: 1k Square (1:1); 2k Square (1:1); 4k Square (1:1); Custom Responsive 2 Columns New Features Camera Material UI MAXScript Modified Features Denoiser Animation Editor Responsive 3 Columns New Features Camera Material UI MAXScript Modified Features Denoiser Animation Editor  Fixes