---
title: "Enscape backup plan RN"
canonical: "https://documentation.chaos.com/space/DOCSGUIDE/1293615105/Enscape%20backup%20plan%20RN"
format: markdown
---
**Enscape 4.21.0 - Windows**


Release Notes: 1.10.2026


## **Improvements**

---

- **Cosmos: **AI Assets Generator (Beta) – upload a reference photo and Enscape generates a textured 3D model from it, ready to place and edit directly in your scene like any other Cosmos asset. To reuse it later, find it under Downloaded > 3D Models > AI-Generated.


![Enscape_Release_Notes.png](media://c583c4ce-744b-4af1-8e52-262babd45c78)


**Known limitations:*

  - *Generated AI assets are created at a fixed height of 100 cm.*
  - *AI-generated assets have no proxy, just a bounding box.*
  - *AI-generated assets are saved locally on the computer of the user who created them and are available only to that user.*


- **Rendering Performance: **Ray-traced sun shadows and artificial lights now share their acceleration data instead of duplicating it, cutting GPU memory use and speeding up navigation and exports in complex scenes.
- **Renderer Host: **Added a clearer loading message showing how many missing assets are being downloaded (X of Y) instead of leaving the progress bar looking stuck.
- **Custom Asset Library: **Clarified the Configuration dialog in the Custom Asset Editor with clearer directory guidance and warning messages.
- **Cosmos: **Cosmos Browser now starts automatically in the background when needed, removing a manual step.
- **Cosmos: **Enscape now automatically detects and re-downloads Cosmos assets that are missing or only partially downloaded.
- **Chaos Assistant: **Renamed Mood Match to Sky Match throughout the Chaos Assistant.
- **Theming System: **Enscape now warns when a CAD is running a beta/preview version, or a released version it doesn't fully support yet, with an option not to show the warning again.
- **Artificial Lights: **Light icons for lights culled by a section box are now hidden instead of cluttering the view.
- **Rasterization: **Reduced GPU memory usage for scene geometry by up to ~40% by allocating only the vertex data a model actually needs, freeing up memory for larger, more complex scenes.
- **Gridlines: **Gridlines now use procedural lines instead of a stretched texture overlay, fixing distortion in non-16:9 aspect ratios such as portrait mode.
- **Capturing: **Reduced peak memory usage during high-resolution image captures by reusing render targets more efficiently.
- **Vectorworks: **Added support for Vectorworks 2027, including compatibility with its new OpenPBR material system.
- **SketchUp: **Added preliminary support for the SketchUp 2027 Beta.


## **Fixes**

---

- **Capturing: **The .exe Standalone export now shows an error toast if the export was not successful.
- **Capturing: **Fixed image rendering of the Current Camera using the wrong settings on export.
- **Capturing: **Fixed Batch Rendering order differing from View Management.
- **Light Management: **Light name changes in Archicad are now reflected in Enscape again.
- **Material Editor: **Fixed the wrong material being selected in the Material Editor after importing an AI-generated material.
- **Material Editor: **Fixed the Material Editor not reading 100% glass opacity correctly.
- **Material Editor: **Fixed the Material Editor becoming unresponsive for a few seconds after replacing a material.
- **Asset Library: **Fixed the Cosmos Asset Page resetting when switching tabs.
- **Asset Library: **Fixed Enscape staying on the loading screen indefinitely when an asset package never finished downloading.
- **V-Ray Scene Export: **Fixed some geometry missing from Revit railing and line families in the .vrscene export.
- **View Management: **View Management now stays open when selecting a view from another document.
- **Site Context: **Removed an error message that appeared when no values were provided to the Site Context translation.
- **Site Context: **Fixed hiding a single element in Site Context breaking hiding/selection.
- **Site Context: **Fixed Site Context placing surroundings next to the model instead of around it when the model footprint was rotated on the map.
- **Site Context: **Fixed the Rotate slider in Edit Site Context turning the site context around its own center, which moved the model off its plot.
- **Enscape Impact: **Fixed mouse clicks other than the left button selecting geometry.
- **Enscape Impact: **Fixed the Thermal Comfort room type selector missing recommended types.
- **Enscape Impact: **Fixed a hovered room and a selected room using the same highlight colour, making deselection hard to notice.
- **Cosmos: **Fixed an error when opening a project with too many assets.
- **Standalones: **Fixed exported standalones failing to open due to an unsupported window icon.
- **Chaos Assistant: **Fixed a crash caused by repeatedly clicking the Chaos Assistant button before it had opened.
- **Chaos Assistant: **Using a safe frame no longer displaces assets imported from the Chaos Assistant.
- **Installer: **Fixed the language selected during installation not being applied to Enscape and the CAD menus.
- **Notification Center: **Fixed a silent background crash in the Notification Center.
- **Asset Placement: **Fixed orbiting around a room in Enscape Impact accidentally selecting it.
- **Asset Placement: **Fixed light icons not responding to geometry changes unless the camera was moved.
- **Asset Placement: **Fixed clicking an asset's edit gizmo sometimes selecting a different asset behind it.
- **Artificial Lights: **Fixed GPU memory not being freed when ray-traced artificial lights or sun shadows were automatically disabled due to full memory.
- **Artificial Lights: **Fixed the brightness of very small sphere lights when using ray-traced artificial lighting.
- **Artificial Lights: **Fixed a brightness issue with ray-traced artificial lights when emissive materials were used.
- **Artificial Lights: **Fixed inconsistent lighting when ray-traced artificial lights were disabled after exporting an image.
- **Spectator: **Fixed broken camera movement after some window resizes with DLSS enabled.
- **Window System & Input: **Fixed extreme camera movement on frame delays.
- **Revit: **Fixed the Render Image (Into Document) command logging an error even though the image was saved correctly.
- **SketchUp: **Fixed SketchUp becoming progressively slower when repeatedly editing a linked model placed using the Enscape Objects dialog.
- **SketchUp: **Fixed an exception that could appear when a SketchUp page was erased via code and no page remained selected.
- **Vectorworks: **Fixed a material's roughness and bump textures being applied to the wrong channels, causing surfaces to look bumpy or shiny in the wrong places.



**Enscape 4.21.0 - macOS**


Release Notes: 1.10.2026


## **Improvements**

---

- <span style="color: #ffffff">** **</span>**Cosmos: **AI Assets Generator (Beta) – upload a reference photo and Enscape generates a textured 3D model from it, ready to place and edit directly in your scene like any other Cosmos asset. To reuse it later, find it under Downloaded > 3D Models > AI-Generated.


![Enscape_Release_Notes.png](media://c583c4ce-744b-4af1-8e52-262babd45c78)


**Known limitations: *

  - *Generated AI assets are created at a fixed height of 100 cm.*
  - *AI generated assets have no proxy, just a bounding box.*
  - *AI-generated assets are saved locally on the computer of the user who created them and are available only to that user.*


- **Rendering Performance: **Ray-traced sun shadows and artificial lights now share their acceleration data instead of duplicating it, cutting GPU memory use and speeding up navigation and exports in complex scenes.
- **Renderer Host: **Added a clearer loading message showing how many missing assets are being downloaded (X of Y) instead of leaving the progress bar looking stuck.
- **Custom Asset Library: **Clarified the Configuration dialog in the Custom Asset Editor with clearer directory guidance and warning messages.
- **Cosmos: **Cosmos Browser now starts automatically in the background when needed, removing a manual step.
- **Cosmos: **Enscape now automatically detects and re-downloads Cosmos assets that are missing or only partially downloaded.
- **Chaos Assistant: **Renamed Mood Match to Sky Match throughout the Chaos Assistant.
- **Theming System: **Enscape now warns when a CAD is running a beta/preview version, or a released version it doesn't fully support yet, with an option not to show the warning again.
- **Artificial Lights: **Light icons for lights culled by a section box are now hidden instead of cluttering the view.
- **Rasterization: **Reduced GPU memory usage for scene geometry by up to ~40% by allocating only the vertex data a model actually needs, freeing up memory for larger, more complex scenes.
- **Gridlines: **Gridlines now use procedural lines instead of a stretched texture overlay, fixing distortion in non-16:9 aspect ratios such as portrait mode.
- **Capturing: **Reduced peak memory usage during high-resolution image captures by reusing render targets more efficiently.
- **Vectorworks: **Added support for Vectorworks 2027, including compatibility with its new OpenPBR material system.
- **SketchUp: **Added preliminary support for the SketchUp 2027 Beta.


## **Fixed Bugs**

---

- **Capturing: **Fixed Enscape putting itself into the foreground when batch exporting.
- **Capturing: **Fixed export windows getting stuck after switching the active document.
- **Capturing: **Fixed being unable to start a render export command.
- **Capturing: **Fixed image rendering of the Current Camera using the wrong settings on export.
- **Capturing: **Fixed Batch Rendering order differing from View Management.
- **Light Management: **Light name changes in Archicad are now reflected in Enscape again.
- **Material Editor: **Fixed the wrong material being selected in the Material Editor after importing an AI-generated material.
- **Material Editor: **Fixed the Material Editor not reading 100% glass opacity correctly.
- **Asset Library: **Fixed the Cosmos Asset Page resetting when switching tabs.
- **Asset Library: **Fixed Enscape staying on the loading screen indefinitely when an asset package never finished downloading.
- **V-Ray Scene Export: **Fixed some geometry missing from Revit railing and line families in the .vrscene export.
- **View Management: **View Management now stays open when selecting a view from another document.
- **Site Context: **Removed an error message that appeared when no values were provided to the Site Context translation.
- **Site Context: **Fixed Site Context placing surroundings next to the model instead of around it when the model footprint was rotated on the map.
- **Site Context: **Fixed the Rotate slider in Edit Site Context turning the site context around its own center, which moved the model off its plot.
- **Cosmos: **Fixed an error when opening a project with too many assets.
- **Video Editor: **Fixed the Video Editor appearing during export when clicked outside of Enscape.
- **Chaos Assistant: **Fixed a crash caused by repeatedly clicking the Chaos Assistant button before it had opened.
- **Chaos Assistant: **Using a safe frame no longer displaces assets imported from the Chaos Assistant.
- **Installer: **Fixed the language selected during installation not being applied to Enscape and the CAD menus.
- **Notification Center: **Fixed the Notification Center requesting unnecessary macOS permissions.
- **Notification Center: **Fixed a silent background crash in the Notification Center.
- **Asset Placement: **Fixed clicking an asset's edit gizmo sometimes selecting a different asset behind it.
- **Artificial Lights: **Fixed a brightness issue with ray-traced artificial lights when emissive materials were used.
- **SketchUp: **Fixed Batch Rendering not completed on large projects with scenes that had active section planes.
- **SketchUp: **Fixed SketchUp becoming progressively slower when repeatedly editing a linked model placed using the Enscape Objects dialog.
- **SketchUp: **Fixed an exception that could appear when a SketchUp page was erased via code and no page remained selected.
- **Vectorworks: **Fixed a material's roughness and bump textures being applied to the wrong channels, causing surfaces to look bumpy or shiny in the wrong places.