---
title: "Asset Placement"
canonical: "https://documentation.chaos.com/space/EArchiCAD/126845056/Asset%20Placement"
format: markdown
---
This place provides information about assets in Enscape for Archicad.


## **Overview**

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Asset Placement is achieved via the Enscape **Asset Library**, which can be accessed in one of two ways: 

Either from within the CAD toolbar or from within the Enscape Viewport User Interface (UI) toolbar.

This feature is available for both Enscape assets and Custom assets, but the complete feature is only available when the **Asset Library** is opened via the Enscape Viewport UI. The Asset Library dialog that is opened via Archicad only allows for basic Single Asset Placement. Once an asset has been placed, it becomes available to be edited using the tools accessed via the Asset Library when opened from within the Enscape Viewport UI.

This article focuses on the initial placement of assets via both methods. It begins by explaining the tools available in the Enscape Viewport UI, followed by the placement methods available in Archicad.

**NOTE:** If the Asset Library window or the Enscape Viewport is blocked by a notification stating that no seats are available on the current License, or that the License has expired, then please refer to the [Viewing Your Available Licenses](https://docs-chaos.atlassian.net/wiki/spaces/LIC5/pages/124359569) page.



## **Asset Library in Enscape**

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## **Placement in Enscape**

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The full feature set is only available when opening the Asset Library via the Enscape Viewport UI. When [opening the Asset Library via Archicad](https://docs-chaos.atlassian.net/wiki/spaces/EArchiCAD4EDIT/pages/117768360) only [Single Asset Placement](https://docs-chaos.atlassian.net/wiki/spaces/EArchiCAD4EDIT/pages/117768360) is available. Once assets have been placed in Archicad, they are then available for further editing from within the Enscape Viewport UI Asset Library.


## **Single Asset Placement**

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The **Asset Library** interface allows you to narrow down your choice via the Search field. To refine your search further, you can also click on the **Categories **and **Tags **buttons.

![image](media://77bf1f2d-7937-4541-9efe-a280f0180a98)

Asset search tools



## **Asset Positioning and Scaling**

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### Translate


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### Scale


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### Delete



## **Multi Asset Placement**

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### Rectangular Selection 

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### Circular Selection 

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### Bucket Selection 

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### **Brush Selection **

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> ℹ️ The Asset Brush uses an iterative update algorithm that:
> ℹ️ 
> ℹ️ - Spawns assets **incrementally** (one by one)
> ℹ️ - Prevents renderer stalls when placing many assets
> ℹ️ - Enables high-density scenarios such as “huge forests” without application freezing
> ℹ️ 
> ℹ️ This approach is a key differentiator from previous tools that could trigger hangs during large-scale generation.


### Density 

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The Density tool determines how many assets are placed in total.

For example, you may have only chosen a total of three assets from the Asset Library. Adjusting the **Density **slider increases or decreases the number of assets to be placed in the selected area or on the selected surface. This is particularly useful for placing vegetation.

> ℹ️ Using the highest density could potentially lead to performance issues on large surfaces.


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### Distribution


The Distribution dropdown menu determines the way in which the assets are placed.

The options available include:

- **Random **- No placement pattern is followed, and assets are placed randomly. This option is better suited for large surfaces.
- **Jitter **- Assets are placed on a grid-based layout but with a random offset. In large areas, the pattern may be more easily noticeable.
- **Uniform **- Assets are placed on a grid layout.


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### Random Rotation


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### Preview Selected Area


If **Preview Selected Area** is enabled, the complete asset geometry and textures are loaded and shown in the Enscape Viewport.


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### Regenerate


If the **Regenerate **button is clicked, the selected assets appear in another position, specified by the currently active placement settings (**Density**, **Distribution**, and **Random Rotation**).

After the **Regenerate** button is clicked, the **Preview Selected Area** option is disabled.


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### Confirm Placement


Clicking on the **Confirm Placement** button fixes the assets' position, although the assets continue to be shown as the low poly proxy version by default.  
Once **Confirm Placement** has been clicked, assets can not be edited or deleted as a group and must be dealt with individually. Additionally, the area selection guides disappear.

Alternatively, you can simply click **Undo **in the Archicad UI.


### Apply Changes 

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Click the **Apply Changes** button to load the full asset geometry and its associated textures (if **Preview Selected Area** is disabled). **Apply Changes** only becomes available after **Confirm Placement** has been clicked. This is also valid for **Single Asset Placement**.


### Discard All 

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The **Discard All **button is only available once **Confirm Placement** has been clicked, and it removes any changes that have not been applied.

> ⚠️ **Performance Considerations**
> ⚠️ 
> ⚠️ When using the asset placement tool, multiple assets are placed simultaneously, and depending on the area and density of assets placed, memory use could increase considerably.


## **Multi-Asset Editing**

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> Macro (anchor)



## **Asset Library in Archicad**

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> Macro (anchor)



## **Placement in Archicad**

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