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title: "Textures"
canonical: "https://documentation.chaos.com/space/ENVISION/124487038/Textures"
format: markdown
---
This page provides details about textures in Enscape Envision. Overview Textures can be controlled either globally or individually in the  Material Editor . The Tiling Settings dialog allows you to adjust all textures of a material at once. Individual texture slots open the Image Properties dialog, where you can make precise adjustments for specific textures. All texture parameters are located in the Material Editor under the Details tab. Enscape Envision currently supports only image-format textures. Texture Menus Right-click on any  Texture slot  ( ) to display a menu with options for replacing and removing textures. Click on the small arrow of any  Texture  or  Color slot  ( ) to display options for adding color or texture. Tiling Settings The Tiling Settings dialog is accessible through the designated   button of each material. It controls the textures of a material globally. The Tiling Settings dialog contains two tabs:  Placement  and  Randomization . Placement These settings control how all textures in the selected material are positioned on the objects the material is applied to.  From UVs  – The textures are applied to the object based on its existing UV mapping. Use this option if the object you are applying a material to is properly UV-mapped. Lock aspect ratio  – Locks width and height proportions so that they are kept when resizing the textures. Width  – Specifies the texture tile width.  See the  Placement: Dimensions example  below. Height  – Specifies the texture tile height.  See the  Placement: Dimensions example  below. Rotation  – Texture rotation.  See the  Placement: Rotation example  below. Offset  – Horizontal and vertical texture offset.  See the  Placement: Offset example  below.   Tri-planar  – The textures are applied to the object using tri-planar mapping (along the object-space X, Y, Z axes). This allows applying textures to objects which do not have proper UV mapping or do not have UV mapping at all without visible seams.  Width  – Specifies the texture tile width.   Height  – Specifies the texture tile height.   Scale  – Controls the overall scale of the textures projection. It is a proportional tri-planar mapping scaling.  See the  Placement: Scale example  below. Rotation  – Tri-planar mapping rotation on the X, Y, and Z axes. Offset  – Tri-planar mapping offset along the X, Y, and Z axes. Randomization Randomization  – Enables texture randomization to prevent visible repetitions. The randomization is applied to all textures in the selected material. Make seamless  – Makes the texture seamless by randomizing the position of each texture tile. Seams blend  – Defines the amount of blending between adjacent texture tiles, which removes seams. The Randomization options are still under development and may not function as expected. Image Properties The Image Properties dialog is accessible from any  Texture slot  ( ) when a texture is applied. Base Properties Image properties  –Toggles the selected image on and off. Browse  –Browse for another image. Invert  – Inverts the image to a negative. Useful for cases like inverting grayscale texture patterns.  See the  Invert example  below. Tint  – Blends (using linear interpolation) between the texture and the selected Tint color. 0 means only the texture is used, 1 means only the Tint color is used.  Texture strength  – Controls the visibility or strength of the texture. 0 means no texture is visible, i.e. black color is used. 100 means the texture is fully visible. The color swatch is a visual cue of the darkening effect of this parameter. Placement The parameters in the Placement tab are the same as the parameters of the Tiling dialog. For more information, refer to the preceding  Tiling Settings  section. Randomization The parameters in the Placement tab are the same as the parameters of the Tiling dialog. For more information, refer to the preceding  Tiling Settings  section. Color Corrections Color corrections  –Allows basic color corrections to be applied to the selected image. Hue  – Changes the overall hue of the image colors (grey colors remain intact). Saturation  – Changes the saturation of the image. Lower values move the image towards the greyscale while higher values increase the colors' intensities. Brightness  – Adjusts the overall brightness of the image. Higher values add white to the image, whereas lower values subtract white from the image. Contrast  – Adjusts the contrast between low and high tones in the texture, while keeping mid values. Higher values increase the contrast, while lower values decrease it. Examples The following examples demonstrate the effect that individual Texture parameters have on the scene. Click on any image to view it at a higher resolution. Placement: Dimensions This example shows how  Width  and  Height  parameters change the texture pattern. The Placement type is From UVs and Rotation is 0°. Width and Height = 0.2m Width = 0.5m, Height = 0.2m Width and Height = 0.5m Width = 0.5m, Height = 1m Width and Height = 1m Placement: Rotation This example shows how Rotation   parameters change the texture pattern. The Placement type is From UVs, the Width is 0.8m and the Height is 0.9m. Rotation = 45° Rotation = 20° Rotation = 0° Rotation = -20° Rotation = -45° Placement: Offset This example shows how Offset parameters change the texture pattern. The Placement type is From UVs, so the offsetting is done on the U and V axis. The Width is 0.8m and the Height is 0.9m. Offset U = 0, Offset V = 0.07 Offset U = 0, Offset V = 0.1 Offset U = 0, Offset V = 0.15 Offset U = 0.1, Offset V = 0.01 Offset U = 0.2, Offset V = 0.01 Placement:   Scale This example shows how Scale parameters change the texture pattern. The Placement type is Tri-planar. The Width and Height are 1.5m. Scale = 1 Scale = 1.5 Scale = 2 Placement: Invert This example shows how Invert parameters change the texture pattern. Original Inverted See also: Material Editor Standard Material Mix Material Water Material Material Tab Material Workflows