---
title: "Asset Placement"
canonical: "https://documentation.chaos.com/space/EREVIT/128031739/Asset%20Placement"
format: markdown
---
### **Brush Selection** 

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> ℹ️ The Asset Brush uses an iterative update algorithm that:
> ℹ️ 
> ℹ️ - Spawns assets **incrementally** (one by one)
> ℹ️ - Prevents renderer stalls when placing many assets
> ℹ️ - Enables high-density scenarios such as “huge forests” without application freezing
> ℹ️ 
> ℹ️ This approach is a key differentiator from previous tools that could trigger hangs during large-scale generation.