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title: "Materials"
canonical: "https://documentation.chaos.com/space/ERHINO/127897878/Materials"
format: markdown
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## **Overview**

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## **Accessing the Material Editor**

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Before importing any materials, you should decide whether the project will be shared with another user for collaborative purposes. If this is the case, a storage location where all users working on a project will have access to. Therefore, you should pay attention to the ‘gear’ icon that can be found at the bottom left corner of the dialog in both the **[Material Library](https://docs-chaos.atlassian.net/wiki/spaces/ESKETCHUP4EDIT/pages/116555993)**, and the **Material Editor.** If you do not adjust the storage location then when a project file is opened by another user, that user will not be able to access the materials assigned in the project due to the default storage location being assigned locally by default. This means that the materials assigned in the project will need to be manually re-imported from the Material Library and reassigned.


## **Material Types**

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## **Generic**

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### **Albedo**

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### **Video Textures**


### **Transparency**

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### **Rhino Texture Coordinate System**


> ⚠️ The Rhino Texture Coordinate System is not supported on Carpet, Grass or Water Material types.


### **Height Maps**

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> ✅ When using a Bump map, if there’s already an Albedo texture applied to your material, you can just click “Use Albedo“. Enscape will then assign the color texture to the bump value. This offers a uniquely streamlined way to set up existing projects for Enscape: If you want to apply a bump effect to, e.g. an existing wood material, simply select the material in Rhino using the material picker tool. Click “Use Albedo” in the Bump area (and, if desired, in the Reflections area as well), select the right intensity with the “Amount” slider – Done!


## **Reflections**

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## **Carpet**

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## **Clearcoat**

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## **Foliage**

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## **Glass**

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## **Grass**

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## **Self-illuminated**

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## **Water**

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### **Wind Settings**

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### **Wave Settings**

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### **Detail Settings**

## **Texture Editor**

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## **Importing and Exporting Materials**

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## **Replace Existing Materials**

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## **Naming Keywords**

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|  |  |  |
| --- | --- | --- |
| **KEYWORD** | **EXPLANATION** | **SPECULAR HIGHLIGHT** |
| Glass, Glazing | 0,0 | – |
| Chrome, Mirror | 0,0 | Metal |
| Steel, Copper, Metal, Aluminium | 0,3 | Metal |
| Carpaint, Polished, Acryl | 0,02 | – |
| Ceramic | 0,1 | – |
| Marble | 0,2 | – |
| Plastic | 0,5 | – |
| Fabric, Cloth | 0,8 | – |