---
title: "4.14.0 Windows"
canonical: "https://documentation.chaos.com/space/ERN/377716760/4.14.0%20Windows"
format: markdown
---
Release Notes 10.12.2025


## **New**

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- **Light Management Browser**

The new Light Management Browser enables adjusting light properties directly inside Enscape. Light intensity, color, and on or off states can be controlled through Light Presets, while original CAD values stay unchanged. Multi selection, and proportional adjustments support efficient work in large scenes. Presets can be saved per view, allowing the same light sources to produce different lighting conditions that shape the atmosphere of each scene and help clarify lighting decisions.

*Note: Light Management is released as a Beta feature. Certain parts are not final yet. Your feedback will help us refine and extend the feature in upcoming versions.*


![LIghtManager_InteriorLamp_Multiple.png](media://b923fec4-fc30-4324-b2fb-fd026ba7130c)


- **Material Generator via Cosmos (Beta):**

You can now generate materials directly from an image inside the Enscape Material Editor. After clicking Generate Material, a simple Cosmos window lets you upload a photo or texture, and Enscape returns a complete material with all maps applied. The new material appears automatically in your editor so you can keep designing without interruption. This early beta focuses on speed and convenience, with more capabilities planned for the future releases.


![AI_ImageGeneration_WithImageUsed.png](media://ac777de1-e519-4002-8eb1-4e0a1e836c94)


![matgen2.png](media://40f440bd-72dc-443a-a893-be701780ae99)


- **New Grass Models: **More detailed grass models with geometry variations for different height ranges have been added. This results in more realistic appearance when viewed up close, especially for bigger grass heights.

![Exterior_Grass_OldvsNew.jpg](media://657caa28-8dfd-478d-baee-c601508de856)


![ShortGrass-before.png](media://e984024c-787d-418c-b0e2-9ec45bafcf49)



![ShortGrass-after.png](media://cbd3a1cb-f3c5-461f-b952-d1e67d623352)


- **Grass Improved Border Handling: **Grass surfaces now blend more naturally at their edges. Height and density transition smoothly toward the border, reducing visible low poly patches and unwanted overlap with nearby surfaces. This results in cleaner, more natural grass boundaries.

![grass border.png](media://3dcfa55c-090a-4364-b1ff-3dbc420669e6)


- **Impact detailed report export:** Updated labels across all sheets, renamed Space data to Room data, aligned terms with the UI, corrected heating and cooling energy units to kWh, added a unit to Cooling Setpoint, and fixed units for Occupancy Density, Sensible Gain and Latent Gain.
- **V-Ray Scene Export and Share Scene UI updates:** Updated the UI for scene export and sharing. The Share Scene window now uses the title 3D Streaming. The V-Ray Scene Export button has an updated icon, a revised tooltip, and the export window is now titled Scene Export.


## **Fixed Bugs**

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- **Materials: **Fixed errors when handling textures with names containing a specific mix of special characters.
- **Materials: **Fixed texture/material names with invalid Windows filename characters causing problems when trying to save said textures on the file system during export.
- **Revit:** Fixed an issue that caused elements to be rendered incorrectly when there are multiple filter overrides applied to view.
- **Revit: **Fixed stacked walls not showing selection filter based graphic overrides.
- **Revit:** Decals were not rendered correctly for some geometries.
- **Revit:** Fix wall sweeps and other similar accent elements not displaying graphic overrides correctly.
- **Revit:** Fix some elements like windows not showing filter graphic overrides correctly.
- **SketchUp: **Fixed an issue where SketchUp 2026 would crash when deleting a scene.
- **Sketchup:** Fixed an issue that caused a crash when glued objects were deleted at the same time.
- **Asset Library:** Fixed an issue where closing the Asset Library while still applying changes could lead to duplicated assets.
- **Asset Library: **Fixed Asset Editor not displaying adjustable material customizations.
- **Custom Asset Editor: **Fixed switching from Enscape to Custom Asset Editor not working when batch import is active
- **Custom Asset Editor:** Fixed a crash in Custom Asset Editor when navigating with Tab key after editing asset parameters.
- **Window Settings:** Fixed an issue that prevents Enscape from starting when using an invalid custom icon.
- **Gamepad:** Fixed gamepads being connected blocking mouse orbiting.
- **Renderer:** Fixed shading issue with DLSS or automatic subsampling, mostly visible on the border of geometry.
- **Renderer:** Disabled the Ray Traced Artificial Lights setting on AMD GPUs due to driver related visual artefacts and instability. A future AMD driver update may resolve the issue.
- **Scene Share:** Fixed a rare crash when closing the Share Scene button.
- **Scene Share: **Fixes a crash when the Cloud Client config could not be found.
- **Renderer: **Fixed an issue with the mouse cursor being hidden after certain interactions between the renderer and other Enscape windows.
- **Renderer:** Fixed a problem where the Asset Library context menu stayed visible after applying a transformed asset.
- **Renderer: **Fixed an issue where keyboard input was blocked after showing any kind of overlay over the renderer (screenshot, apply asset changes dialog).
- **Renderer: **Fixed an issue where dark glass material on sky hits with multiple mirror reflections.
- **Collaborative Annotation:** Fixed a problem where the Collaboration Annotation tab gets blocked after a screenshot is taken.
- **Share Scene (3D Streaming):** Share Scene now checks if the Chaos Cloud Client is installed for the current system account. If it is missing, an error message explains that the client must be installed before continuing.
- **Exports:** Fixed black pixel artifacts in JPEG exports.
- **Licensing: **When trying to engage a license (e.g. by opening the renderer) with an unreachable license server (e.g. no network or wrong configuration), Enscape would crash ~1min thereafter. The fix should fully prevent this from happening.
- **Grass:** Fixed discontinuities in grass with a specific combination of settings.
- **Grass:** Fixed shadows of grass could disappear from the ground depending on the camera perspective.
- **Grass:** Improved shadows of grass.
- **Envision:** Fixed a bug where material colour changes in Enscape would override material changes made in Envision.
- **Impact:** Fixed an issue where profile IDs were displayed instead of the descriptive names in Impact’s detailed report.
- **Impact:** Fixed being unable to undo the first name change of a room in Thermal Comfort.
- **Impact:** Fixed wrong error message when analyzing an empty project in SketchUp.
- **Impact:** Thermal Comfort Analysis Dashboard still shows previous results after cancelling new analysis.
- **Impact:** Fixed an issue where Thermal Comfort Room Analysis results were not invalidated (grayed out) after a room type change.
- **Impact:** Fixed an issue that caused the selected room types to be ignored by the Impact analysis.



## **Known Issues**

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- **Enscape crashes in (heavy load) captures: **Crash in PathTrace.glsl may occur under high GPU loads when rendering large screenshots (e.g., 4K with artificial lights or 6K without artificial lights).