---
title: "Materials"
canonical: "https://documentation.chaos.com/space/EVECTORWORKS/126076820/Materials"
format: markdown
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## **Overview**

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## **Accessing the Material Editor**

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> ⚠️ Before importing any materials, you need to decide whether the project will be shared with another user for collaborative purposes.
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> ⚠️ If this is the case, you need a storage location accessible to all users working on the project. Therefore, pay attention to the ‘gear’ icon that can be found at the bottom left corner of the dialog in both the **[Material Library](https://docs-chaos.atlassian.net/wiki/spaces/EVECTORWORKS/pages/125785771)**, and the **Material Editor.** If you do not adjust the storage location, then when a project file is opened by another user, that user will not be able to access the materials assigned in the project due to the default storage location being assigned locally by default. This means that the materials assigned in the project will need to be manually re-imported from the Material Library and reassigned.


### **Material Types**

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## **Generic**

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### **Albedo**

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### **Video Textures**


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### **Transparency**


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### **Height Maps**


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> ✅ When using a Bump map, if there’s already an Albedo texture applied to your material, you can just click “*Use Albedo*“. Enscape will then assign the color texture to the bump value. This offers a uniquely streamlined way to set up existing projects for Enscape: If you want to apply a bump effect to, e.g. an existing wood material, simply select the material in Enscape Material Editor. Click “Use Albedo” in the Bump area (and, if desired, in the Reflections area as well), select the right intensity with the “Amount” slider – Done!


## **Reflections**

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## **Carpet**

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## **Clearcoat**

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## **Foliage**

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## **Glass**

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## **Grass**

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> ℹ️ Grass will only animate whilst you are moving around the Enscape viewport, as well as for about a further 2 seconds once entering a rest state. You can have grass animate constantly, even when at rest, via the **General Settings** dialog. There you will find a **Performance** option that contains a checkbox named **Restmode**. Uncheck **Restmode** to have animations on, even when at rest.

## **Self-illuminated**

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## **Water**

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## **Wind Settings**

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> ⚠️ Water in Enscape stops moving as soon as you stop moving the camera. This is intentional, and does not happen in video exports or VR. You can have the water animate all the time by unchecking the **Restmode** option in the **General Settings **dialog under the** Rendering** option.


## **Wave Settings**

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## **Detail Settings**

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## **Texture Editor**

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- Choose the image file for your texture
- Change the brightness
- Invert the colors of your image
- Apply explicit texture transformations

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## **Importing and Exporting Materials**

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## **Replace existing materials**

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## **Naming Keywords**

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|  |  |
| --- | --- |
| **KEYWORD** | **EXPLANATION** |
| Water, Ocean, River | Draws the material as a water surface. |
| Vegetation, Foliage, Leaf | Adds translucency to thin surfaces (single face). |
| Emissive | Emissive material based on the material color. |
| Grass, Tall Grass, Short Grass, Wild Grass | Realistic grass material based on the underlying surface color. |
| Long Carpet, Short Carpet | Carpet like material, either long or short, that take on the underlying color or texture file. |

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|  |  |  |
| --- | --- | --- |
| **KEYWORD** | **EXPLANATION** | **SPECULAR HIGHLIGHT** |
| Glass, Glazing | 0,0 | – |
| Chrome, Mirror | 0,0 | Metal |
| Steel, Copper, Metal, Aluminium | 0,3 | Metal |
| Carpaint, Polished, Acryl | 0,02 | – |
| Ceramic | 0,1 | – |
| Marble | 0,2 | – |
| Plastic | 0,5 | – |
| Fabric, Cloth | 0,8 | – |