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title: "Noise"
canonical: "https://documentation.chaos.com/space/LAV/124294508/Noise"
format: markdown
---
This page provides information about the Noise texture in Chaos Vantage. Overview The Noise texture is Vantage's implementation of the Noise texture in 3ds Max. It is  a procedural noise texture that offers a great deal of control.  The Noise texture parameters are grouped into several tabs: Noise, Common and Mapping properties, UVW coordinates, and UVW randomize. Settings Size  – Determines the size of the noise function.  Phase  – Determines the speed of animation of the noise function. This option is used when the noise is animated.  Low / High  – Interpolates the texture between the specified low and high values. The result is 0 if it is below the lower threshold and 1 if above the higher threshold. Type  – Determines the noise type. Regular  Fractal  Turbulence    Iterations  – Number of iterations for the fractal generator. Disabled when using a  Regular  noise type. For information about the parameters in the Common and Mapping properties, UVW coordinates, and UVW randomize tabs, see the  Textures page .