---
title: "2.0.0"
canonical: "https://documentation.chaos.com/space/LAV/124294866/2.0.0"
format: markdown
---
*Official Release*

Date - June 27, 2023


## **New Features**

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### **Scene States**

- <span style="color: #000000">Implemented </span>a Scene States system for creating, modifying and switching lights, materials, and objects variations.<span style="color: #000000"> Each tab, that can utilize the states system has a </span><span style="color: #000000">**Scene sub-state**</span><span style="color: #000000"> rollout and a new </span><span style="color: #000000">**Scene States**</span><span style="color: #000000"> tab is added in the right side panel. </span>

### **Render Elements**

- Implemented render elements(*Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB*) for compositing and masks.
- <span style="color: #000000">Option for saving render elements as separate .png and .jpeg images.</span>

### **Fog**

- Implemented <span style="color: #000000">light scattering( volumetric) fog. </span>

### **Textures**

- <span style="color: #000000">Support for multiple UV channels. </span>
- Support for Vertex Color.
- Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
- Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).

### **Animation**

- Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.
- Support for animations outside the imported .vrscene range.

### **Denoiser**

- Implemented Intel Open Image Denoise denoiser (OIDN) for interactive and HQ rendering.

### **Performance**

- Implemented NVIDIA upscaling denoiser in interactive mode, requires driver 530 or newer.
- Implemented reservoir resampling algorithm for direct lighting (RTXDI).
- Render resolution scale option in interactive mode.

### **Chaos Scatter**

- Implemented Chaos Scatter for populating objects in the scene.

### **Hardware**

- Support for HDR displays.
- Support for AMD GPUs (*experimental*).

### **Subdivision**

- Support for statically subdivided geometry objects from *.vrscene*.

### **Lights**

- Support for mesh lights (improved with reservoir resampling enabled).
- Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage.
- Support for instanced lights via Forest pack and Railclone.

### **Materials**

- Support for VRmat materials.
- Support for V-Ray override material (MtlOverride).

### **UI/UX**

- Helper onscreen text for gizmo manipulators.
- Rendering quality presets slider with 4 predefined  presets.

### **Cloning**

- Implemented object cloning functionality with *Ctrl+D.*

### **Camera**

- Support for camera render resolution from .*vrscene* file.
- Support for orthographic camera.
- Camera grouping functionality.

### **Tools**

- Support for Vertex snapping when moving objects.
- Added functionality to quickly place the pivot on the object's bounding box boundaries.

### **Home Screen**

- Implemented a Home Screen dialog with quick links, recent file and sample scenes.

### **Rendering**

- Implemented interval and specific frames or frames list for sequence rendering.

### **Geometry**

- Support for embedded vrscene nodes (VRayScene).


## **Modified**

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### **UX/UI**

- <span style="color: #000000">Revamped user interface and user experience with reorganized and regrouped parameters.</span>


## **Fixes**

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### **Live Link**  


- Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.

### **Geometry**

- Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.
- Artifacts near the scene origin caused by self intersection.