---
title: "2.6.2"
canonical: "https://documentation.chaos.com/space/LAV/124294953/2.6.2"
format: markdown
---
*Official Release*

Date - November 28, 2024


## **New Features**

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### **Texture**

- Added an option for LOD bias for dynamic textures in the Advanced Texture settings in the Render settings tab.


## **Modified**

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### **UI/UX**

- Added object and material presets in the Water Surface object.
- Improved asset import - when dragging onto empty space, an implicit plane at height 0 is used for placement instead of the scene origin.


## **Fixes**

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### **Camera**  


- The selected scene animation camera not being saved in the config file.
- Camera properties not getting reset when opening a new empty scene.
- Overriding of the camera parameters when choosing a camera type for offline sequence rendering.
- Camera from the scene track being used in animation instead of the one from the camera animation track.
- Cameras imported from config file not getting grouped properly.
- Wrong Aperture Size when choosing a camera in the Vantage Onboarding sample scene.

### **Live Link**  


- Camera not able to be renamed.
- Incorrect camera creation after it was deleted and moving in the DCC is performed.
- Material issue with imported multi-material Cosmos assets when adding a V-Ray Light.
- Displacement not regenerating in Live Link animation rendering.

### **Displacement**  


- Crash when attempting to tessellate a very large mesh.

### **Clipper**

- Wrong rendering of Mesh clipper with SSS.
- Render artifacts with clipper mesh and fog start distance.

### **Sun**

- Black sky when the V-Ray 7 PRG sky model is selected. Now it uses the V-Ray 6 model instead in Vantage.

### **Water surface**

- Wrong wave scale after hiding and showing.

### **Vantage file**

- Wrong loading of cloned objects with missing parent hierarchy.

### **Clay mode**

- Clay mode edge texture not being applied to the default material.

### **Material**

- Incorrect loading of Cosmos 2-sided materials.
- Incorrect material fog when merging scenes into a "New Scene".

### **Importing**

- Ignoring the "loop animation" preference option when merging scenes.
- Wrong orientation of imported .vrscenes from Cinema4D.

### **UI/UX**

- Wrong placement gizmo orientation in Y-up scenes.

### **Hardware**

- Duplicate devices caused by virtual display adapters.

### **Wind**

- Wrong vegetation wind animation in Maya and C4D exported scenes.

### **Scene states**

- Scene state override not getting applied in offline rendering.
- Non-working scene states when current camera is selected.

### **Texture**

- Incorrect mip-maps and bump mapping behind semi-transparent objects.
- Unwanted texture clipping when using stochastic opacity with small values.

### **Fog**

- Wrong rendering of fog with a start distance behind refractive objects.