---
title: "Corona for Cinema 4D Features"
canonical: "https://documentation.chaos.com/space/LAV/124357394/Corona%20for%20Cinema%204D%20Features"
format: markdown
---
This page provides information about the supported* .vrscene *features exported from Corona for Cinema 4D.


**Legend**

:check_mark: – the feature is supported

**partial** – only some features are supported

:minus: – the feature is exported in a vrscene but is currently not supported in Vantage

:cross_mark: – the feature is not supported in Vantage and currently also not exported into a vrscene


## **Materials**

---

### **Corona Physical**

---


| **UI** | **Native Name** | **Support** | **Notes** |
| --- | --- | --- | --- |
| ![image](media://f83e1ef2-ca45-4a0e-b00c-bd46524eaffa) | metalness | :check_mark: |  |
| ![image](media://7b492cce-b17e-4af4-9edb-6e915f47ad14) | base color | :check_mark: |  |
| roughness | :check_mark: |  |
| IOR | :check_mark: |  |
| edge color | :check_mark: |  |
| bump | partial | <span style="color: #272727">Normal maps and/or shaders work as expected when using a </span><span style="color: #272727">**simple setup **</span><span style="color: #272727">(Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more </span><span style="color: #272727">**complex scenarios **</span><span style="color: #272727">(e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot).</span> |
| anisotropy | :minus: |  |
| ![image](media://78cb9192-6ca2-47ec-9b71-0f5fda016626) | translucency | :cross_mark: |  |
| ![image](media://4d3bbaa3-a634-42ac-9909-6f49e38d361d) | refraction | :check_mark: |  |
| dispersion | :minus: |  |
| ![image](media://c27566f1-1165-4175-b8ca-fb30e7cd46f0) | thin absorption | partial | Only c<span style="color: #272727">onstant absorption is supported. Textures/shaders are </span><span style="color: #272727">**not**</span><span style="color: #272727"> supported.</span> |
| ![image](media://95ada56c-d7e4-4005-bbf3-f7333efcc5bb) | opacity | partial | <span style="color: #272727">Only Forced Clip mode is supported. The texture can only have fully opaque or fully transparent areas.</span> |
| ![image](media://55571eba-6a32-4eb1-9e87-0f181bf7a416) | displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision.<br><span style="color: #272727">Only single vector displacement or per-face normal displacement is exported.</span><br><span style="color: #272727">In case of per-face displacement, only the lowest water level is exported.</span> |
| ![image](media://b9b382bd-1f15-4288-a779-e680d0c5c7bc) | clearcoat | partial | <span style="color: #272727">Clear coat bump is not supported.</span> |
| ![image](media://9ee387b6-a4de-4481-bf5f-00d8b5951984) | sheen | :minus: |  |
| ![image](media://9e9ec564-e8c8-49d9-afe7-3a94c3be1887) | volumetric absorption | partial | Only c<span style="color: #272727">onstant absorption is supported. Textures/shaders are </span><span style="color: #272727">**not**</span><span style="color: #272727"> supported.</span> |
| volumetric scattering | :cross_mark: |  |
| ![image](media://7e4d7a1e-8417-4262-a3bf-d30a052b92db) | SSS | :cross_mark: |  |
| ![image](media://f4f02485-01b4-416f-8260-194c9e09593e) | self-illumination | :check_mark: |  |
| ![image](media://ed561970-0c12-4c94-b00a-ea574d47fbfe) | background overrides | :minus: |  |
| ![image](media://c80fc6f7-166d-4e61-9c15-7afdb7a38643) | base tail | :check_mark: |  |
| complex IOR | :check_mark: |  |

### **Corona Legacy**

---


| **UI** | **Native Name** | **Support** |  |
| --- | --- | --- | --- |
| ![image](media://23827014-bd4c-4a3a-a509-5da0dabf7618) | diffuse | :check_mark: |  |
| ![image](media://a7d67d87-50a3-492e-a7a1-a528111b8dd2) | translucency | :cross_mark: |  |
| ![image](media://15649c45-46f2-4ca3-9dc2-ca6ab59e4cef) | reflection color | :check_mark: |  |
| fresnel IOR | :check_mark: |  |
| reflection glossiness | :check_mark: |  |
| reflection anisotropy | :minus: |  |
| ![image](media://b7b57f3c-a81f-4fa9-b6cd-c46621cd2f31) | refraction color | :check_mark: |  |
| refraction IOR | :check_mark: |  |
| refraction glossiness | :check_mark: |  |
| dispersion | :minus: |  |
| **UI** | **Native Name** | **Support** | **Notes** |
| ![image](media://2a42a03d-131e-4497-9426-00d94debcfcf) | opacity | partial | <span style="color: #272727">Only Forced Clip mode is supported. The texture can only have fully opaque or fully transparent areas.</span> |
| ![image](media://73c77248-024b-4d11-98c2-9221db66d101) | bump | partial | <span style="color: #272727">Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot).</span> |
| ![image](media://fd210212-1179-4227-839a-7ab33dfb9c42) | displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision.<br><span style="color: #272727">Only single vector displacement or per-face normal displacement is exported.</span><br><span style="color: #272727">In case of per-face displacement, only the lowest water level is exported.</span> |
| ![image](media://30adc0b8-b188-49fc-aa7f-d8b88e84579d) | volumetric absorption | partial | Only c<span style="color: #272727">onstant absorption is supported. Textures/shaders are </span><span style="color: #272727">**not**</span><span style="color: #272727"> supported.</span> |
| volumetric scattering | :cross_mark: |  |
| SSS | :cross_mark: |  |
| ![image](media://cd535b46-da6a-4131-99f8-2dd5980888ef) | self-illumination | :check_mark: |  |
| ![image](media://5bca39dc-6945-46d8-afef-5185c2bf1bb4) | background overrides | :minus: |  |


---


### **Other Materials**

| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| Corona Layered | :check_mark: |  |
| Corona Ray Switcher | :check_mark: | Empty channels require the **"Rendering of opacity maps" **option enabled in Vantage. This option is enabled automatically when using the **"Open scene in Vantage..." **option. However, if the scene is exported to the .vrscene format and loaded or merged into Vantage, you need to enable it manually. You can find this option in Vantage under **Render Settings > Advanced > Materials > Opacity maps (clip mode)** or **Open Render Settings button > Enable rendering of opacity maps**. |
| Corona Shadow Catcher | :cross_mark: |  |
| Corona Skin | :cross_mark: |  |
| Corona Hair | :cross_mark: |  |
| Corona Slicer | :cross_mark: |  |
| Corona Scanned | :cross_mark: |  |
| Corona Unsupported | :cross_mark: |  |
| Corona Select | :check_mark: |  |


### **Bump**

| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| Standard bump | partial |  |
| Normal map/shader | partial | <span style="color: #272727">Normal maps and/or shaders work as expected when using a </span><span style="color: #272727">**simple setup**</span><span style="color: #272727"> (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more </span><span style="color: #272727">**complex scenarios**</span><span style="color: #272727"> (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot).</span> |


---


### **Displacement**

| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| Normal displacement | partial | Vantage always applies smoothing to geometry edges, similar to using mesh tessellation or subdivision. |
| Vector displacement | :minus: |  |
| Per-face normal | :check_mark: |  |
| Per-face vector/mixed | :cross_mark: | <span style="color: #272727">Only single vector displacement or per-face normal displacement is exported.</span> |
| Water level | :minus: | <span style="color: #272727">In case of per-face displacement, only the lowest water level is exported.</span> |


---


## **Geometry**


| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| Triangle meshes | :check_mark: |  |
| Hair | :cross_mark: |  |
| Corona Proxy | :check_mark: | Corona Proxy is currently exported as a regular mesh. |
| Corona Decal | partial | <span style="color: #272727">Requires Vantage 2.4.0 or newer.</span> |
| - dimensions | :check_mark: |  |
| - bend | partial | <span style="color: #272727">Only </span><span style="color: #272727">**Bend Width **</span><span style="color: #272727">is supported.</span> |
| - max angle blur | partial | There may be minor differences between the appearance of a Decal in Corona and Vantage. Specifically, the center of the Decal can be partly transparent in Corona, but it is always opaque in Vantage. |
| - bump | partial | Decal bump always replaces or adds to the base; the "Base only" mode is exported as "Add to base". |
| - displacement | :cross_mark: | Displacement is always taken from the base object. |
| - affect material | :cross_mark: |  |
| - include/exclude | :check_mark: |  |
| Corona Pattern modifier | :cross_mark: |  |
| Chaos Scatter | :check_mark: | Currently scattered instanced export as individual instances. Future optimizations are planned. |
| VolumeGrid | partial | Only emission and non-mapped absorption are supported. |


## **Lights**

| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| Corona light (sphere, rectangle, disk) | partial | Some advanced features like "prevent black appearance" do not work. |
| Corona light - other shapes | partial | Converted as emissive mesh. It works in Vantage but is not listed in the Lights tab. |
| Corona light material | partial |  |
| Non-physical lights (spot, point, etc.) | :cross_mark: |  |
| Corona IES light | :check_mark: |  |


---


## **Camera**

| **Name** | **Support** |
| --- | --- |
| Basic perspective and orthogonal | :check_mark: |
| Spherical, Cylindrical, Fisheye etc | :cross_mark: |
| DOF | :check_mark: |
| Resolution/aspect ratio | :check_mark: |
| Near/far clipping | :check_mark: |
| Multiple camera export | :check_mark: |


---


## **Environment**

| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| Constant color environment | :check_mark: |  |
| Textured environment | partial | Only bitmaps, optionally with basic color correction, are supported. |
| Physical environment (CoronaSky) | partial |  |
| Sky models | partial | The Rawa-fake model is **not** supported. |
| Clouds | :check_mark: |  |
| Contrails | :cross_mark: |  |
| Volume effect | :cross_mark: |  |
| Multiple environments | :cross_mark: |  |
| Corona Sun | :check_mark: |  |
| Global volume | :cross_mark: |  |


---


## **Maps/Shaders**

| **Name** | **Support** | **Notes** |
| --- | --- | --- |
| TextureMap | partial | <span style="color: #444746">Files added via the Cinema 4D Asset Browser / Database are not supported as they are not stored on the hard drive but within the Cinema 4D scene itself.</span> |
| Chaos Scatter Surface Color | :check_mark: |  |
| ConstantColorMap | :check_mark: |  |
| ColorCorrectMap | :check_mark: |  |
| DebugMap | partial | Only the UVW mode and Wire color mode are supported. |
| CheckerMap | :check_mark: |  |
| FrontBackMap | :cross_mark: | <span style="color: #272727">Replaced by Mtl2Sided in export.</span> |
| GradientMap | :check_mark: |  |
| MaxFalloffMap | :check_mark: |  |
| MixMap | partial | <span style="color: #272727">The divide, gamma, linear light, and vivid light modes are not supported.</span> |
| MultiMap (MultiShader) | partial | <span style="color: #272727">Only some modes are supported.</span> |
| MapRandomizer | partial | Only UVW randomization and only some modes are supported. |
| Triplanar | :cross_mark: |  |
| SelectMap | :check_mark: |  |
| NormalMap | partial | <span style="color: #272727">Normal maps and/or shaders work as expected when using a simple setup (Bitmap > Corona Normal > Material bump slot), however they may not work correctly in more complex scenarios (e.g. mixing two Corona Normal maps and connecting the mix with the material bump slot).</span> |
| Bitmap | partial | <span style="color: #444746">Files added via the Cinema 4D Asset Browser / Database are not supported as they are not stored on the hard drive but within the Cinema 4D scene itself.</span><br><span style="color: #272727"> </span> |
| Color | :check_mark: | <span style="color: #272727"> </span> |
| Filter | :check_mark: | <span style="color: #272727"> </span> |
| Checkerboard | :check_mark: | <span style="color: #272727"> </span> |
| Fresnel | :check_mark: | <span style="color: #272727"> </span> |
| Falloff | partial | <span style="color: #272727">Only directions aligned to +-X, +-Y or +-Z are supported.</span> |
| Gradient | partial | <span style="color: #272727">Rotated gradient has different clamping/cycle; Some modes are </span>**not**<span style="color: #272727"> supported; Turbulence is </span><span style="color: #272727">**not**</span><span style="color: #272727"> supported.</span> |
| Fusion | partial | <span style="color: #272727">Only some modes are supported.</span> |
| Layer | partial | <span style="color: #272727">Some modes are </span><span style="color: #272727">**not**</span><span style="color: #272727"> supported. Most of the effects are ignored. This will be fixed in the future.</span> |
| Noise | partial | <span style="color: #272727">Only a few of the noise types and mapping spaces are supported.</span> |
| RoundEdges | :check_mark: | <span style="color: #272727"> </span> |


## **Notes**

---

- You can export some post-processing operators, such as Simple exposure, Sharpening, Highlight burn, LUT, Tint, White balance, Green-magenta tint, and Bloom&Glare into a vrscene file for rendering in Chaos Vantage.