---
title: "Rect Light"
canonical: "https://documentation.chaos.com/space/LAV/124391278/Rect%20Light"
format: markdown
---
This page offers information about the Rect Light in Chaos Vantage. Overview The Rect Light is the representation of the V-Ray Rectange/plane light in Chaos Vantage. The Rect Light  can be either created using the  Create new Light object tool > Rectangle / Dics  or imported with a  .vrscene  file. You can use the right mouse button click to reset the parameters numeric values to defaults. Lights that have  [G]  in front of their name are grouped and share properties. Changing any value will be instanced in all the grouped lights. You can ungroup lights by clicking the checkbox in front of " Grouped with ## other lights ". Listed parameters can be filtered by using the  Compact ,  Basic ,   and  Advanced  buttons. Parameters Enabled  – Turns on and off the rectangle light. Color  – Changes the color of the rectangle light. Intensity  – Specifies the intensity of the rectangle light's brightness. When importing Rect Lights from a .vrscene file, the Intensity parameter may appear as Luminous power, Luminance, etc., depending on the unit type specified in the host application. Lights created directly in Vantage default to using Intensity. Disc  – When enabled, the shape of the light is changed from rectangle to a disc. The diameter of the disc is controlled by  Width  value. Invisible  – When enabled, makes the light invisible, both to the camera and to refractions. This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the extremely bright sphere. Double Sided  – Specifies whether the light illuminates from both sides. Width  – The width of the light source. Height  – The length of the light source. Directionality  – By default, the light from the Rect or Disc light is spread out equally in all directions on the side in which the light points. As this parameter is increased toward a value of 1.0, the spread narrows, making the light more directional. A value of 0 (default) makes the light shine in all directions around the light source. A value of 0.5 pushes the light cone to a 45-degree angle, and a value of 1.0 (maximum) makes a 90-degree light cone.  Shadows  – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light. The  value  moves the shadow toward or away from the shadow-casting object(s). Higher values move the shadow toward the object(s), while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include Moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the rendering. Affect diffuse  – Determines whether the light affects the diffuse portion of the materials. The value controls the light's contribution to the diffuse portion of the materials. Affect specular  – Determines whether the light affects the specular portion of the materials. The value controls the light's contribution to specular reflections. Affect reflections  – Specifies whether the light source appears in reflections. Use global mult.  – When enabled, uses the  Enable Lights  value (Render tab > Advanced mode > Lighting rollout) as a multiplier to  Intensity  value. When disabled, the light is independent from the global multiplier. Simple portal  – When enabled, the Rect light is treated as a portal and only uses colors from the environment map and not from any scene objects behind the portal.