---
title: "3.0.0"
canonical: "https://documentation.chaos.com/space/LAV/124491538/3.0.0"
format: markdown
---
Vantage 3 Beta Beta Release Date  - August 28, 2025 New Features USD Initial support for importing and rendering static and animated  USD  (Universal Scene Description) format files(. usd, .usda, .usdc, usdz ). Materials Initial support for  MaterialX  shaders.  Added functionality for creating and editing materials within Chaos Vantage.  Note:  Currently only materials created in Vantage can be edited. Gaussian Splats Support for rendering  Gaussian Splats  from . vrscene  files and Live Link. Volumes Initial support for importing and rendering volume caches (. aur, .vdb ) from  Chaos Phoenix  and  VRayVolumeGrid .  New “ Create new Volume Grid ” object available from the main toolbar.  Note:  Volume shading controls are currently limited inside Vantage. Scatter Added support for Object Clustering in Chaos Scatter.  Note:  Instance layer painting and instance color maps are not yet supported. Textures Added support for the  probability  parameter in  MultiSubTex . Added support for  VRay2SidedTex . Added support for  Maya Projection Texture . Added support for  Cinema 4D projection mappings , including  screen  and  frontal  types. Camera Added support for  camera tracking  with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF. View Modes New  Selection Mask View Mode : Selected objects render white while all others render black. UI/UX Added  camera object editing  in the  Details  panel (Object tab).  Note:  Changes will not be visible in the viewport until the camera is re-selected from the  Camera Lister . Render Elements Render element names can now be remapped using the environment variable VRDX_REMAP_ELEMENT_NAMES with the following available convention: VRDX_REMAP_ELEMENT_NAMES=OldName:NewName  and VRDX_REMAP_ELEMENT_NAMES="Old name:New name" Modified UX/UI Redesigned  Chaos Vantage UI : changed color palette, side panels are now resizable. Redesigned  Home Screen . Render setup is now  Render mode . Available from top right side. Performance Enhanced the  Lavina renderer  to better handle very large numbers of unique meshes. Textures Improved handling of  V-Ray Dirt  visibility inside nested groups in . vrscene  files. Light Linking Improved loading performance for large  include/exclude lists  on environment lights. Fixes File Crash when opening . vantage  files referencing . vrscene  files with deleted animated cameras. Textures Incorrect rendering of large HDRI maps in environment textures on  Blackwell GPUs . Rendering issues with specific animated textures when  DLSS denoiser  is enabled. UV set mapping issues for  Blender scenes  with multiple channels. Displacement Crash caused by per-triangle tessellation displacement on multi-geometry meshes (multi-voxel . vrmesh ). Lights Incorrect rendering of light meshes from multi-geometry meshes (multi-voxel . vrmesh ). Instance prototype flag handling in lights. Light Linking Non-functional light linking on procedural objects (e.g., Chaos Scatter). Random black artifacts on directly visible area lights using light linking. UI/UX Navigation gizmos flickering and disappearing prematurely. Incorrect DLSS settings display when the denoiser should be hidden.