---
title: "Gradient"
canonical: "https://documentation.chaos.com/space/LAV/124522581/Gradient"
format: markdown
---
This page provides details about the Gradient texture in Chaos Vantage. Overview Gradient is a texture map that can easily create and edit gradients useful in many different situations. The Gradient texture parameters are grouped into several tabs: TexGradient, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. Settings Color 1  – Specifies the first color of the gradient. Color 2  – Specifies the middle color of the gradient. Color 3  – Specifies the end color of the gradient. Middle  – Specifies the middle color position. Type  – Specifies the type of gradient ramp to create: Linear  – A gradient with a simple linear transition. Radial  – A gradient with a radial transition. Noise amount  – How much noise is introduced. Noise size  – The scale of the noise. Noise type  –  Specifies how the colors are randomly distributed across the gradient. Regular  –  A plain noise with a non-fractal function. Fractal  –  A fractal algorithm to generate the noise. Turbulence  – A turbulence based noise type is used. Noise iterations  – Specifies the UV noise iterations. Noise phase  –  Controls the speed of the procedural's noise. Noise low  – Sets the low threshold. Noise high  – Sets the high threshold. Noise smooth  – The amount of smoothing of the noise. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page .