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title: "Speckle"
canonical: "https://documentation.chaos.com/space/LAV/124522796/Speckle"
format: markdown
---
This page provides details about the Speckle texture in Chaos Vantage. Overview The Speckle texture is a procedural texture that uses two colors or texture maps to produce a speckled noise effect with a smoke-like shape.  The Speckle texture parameters are grouped into several tabs: Speckle, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. Settings Color 1  – Controls the lighter color. This channel can also be connected to a texture map. Color 2  – Controls the darker color. This channel can also be connected to a texture map. Size  – Controls the scale of the procedural texture produced. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page .