---
title: "SketchUp/Rhino"
canonical: "https://documentation.chaos.com/space/LAV/124620467/SketchUp%2FRhino"
format: markdown
---
This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino. Lights UI Native Name V-Ray Plugin Name Support Light Type: Point Spot Directional Linear Rectangular LightOmni LightSpot MayaLightDirect LightRectangle LightRectangle Enabled enabled Color color Intensity intensity Units: Default (Scalar) Lumens Luminance Radiant power (W) Radiance units=0 units=1 units=2 units=3 units=4 UI Native Name V-Ray Plugin Name Support V-Ray Rectangle Light LightRectangle Enable enabled Color/Texture color Intensity intensity Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) units=0 units=1 units=2 units=3 units=4 Shape: Rectangle Disc is_disk=0 is_disk=1 U Size/Size u_size V Size v_size Directionality  directional Invisible invisible No Decay noDecay Shadows shadows Double Sided doubleSided Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Reflections  affectReflections Reflections contribution reflections_contribution Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Tex. Resolution  tex_resolution Caustic Subdivs causticSubdivs V-Ray Sphere Light LightSphere Enable enabled Color  color Intensity  intensity Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr)   units=0 units=1 units=2 units=3 units=4 Size u_size        Invisible  invisible No Decay noDecay Shadows shadows Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Reflections affectReflections Reflections contribution reflections_contribution Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Caustic Subdivs causticSubdivs   V-Ray Spot Light LightSpot Enable enabled Color/Texture color Intensity intensity Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) units=0 units=1 units=2 units=3 units=4 Cone Angle coneAngle Penumbra Angle penumbraAngle Penumbra Falloff: Linear Smooth Cubic falloffType=0 falloffType=1 Decay: No Decay Inverse Inverse Square Inverse Cube decay=0 decay=1 decay=2 decay=3  Shadow Radius shadowRadius Shadows shadows Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Caustics Subdivs causticSubdivs V-Ray IES Light LightIES Enable enabled Color color Intensity (lm) power IES Light File ies_file Shape: From IES File Point Circle Sphere ies_light_shape=-1 ies_light_shape=0 ies_light_shape=1 ies_light_shape=2 Diameter ies_light_diameter Light Shape: Disabled For Shadows Only For Emission and Shadows soft_shadows=0 soft_shadows=1 soft_shadows=2 Shadows shadows Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Caustic Subdivs causticSubdivs V-Ray Omni Light LightOmni    Enable enabled Color color Intensity intensity Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) units=0 units=1 units=2 units=3 units=4 Decay: No Decay Inverse Inverse Square Inverse Cube decay_type=0 decay_type=1 decay_type=2 decay_type=3 Shadow Radius shadowRadius Shadows shadows Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Caustics Subdivs causticSubdivs V-Ray Dome Light LightDome Enable enabled Color/Texture HDR color Intensity intensity Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) units=0 units=1 units=2 units=3 units=4 Shape: Hemisphere Sphere dome_spherical=0 dome_spherical=1 Finite Dome dome_finite_on Radius finite_radius Projection Height finite_cameraHeight Ground Blend finite_groundBlend Use Transform – Adaptive dome_adaptive Invisible invisible Shadows shadows Affect Alpha affect_alpha Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Reflections affectReflections Reflections contribution reflections_contribution  Tex. Resolution tex_resolution  Caustics Subdivs causticSubdivs  Target Radius dome_targetRadius  Emit Distance dome_emitRadius V-Ray Mesh Light LightMesh Enable enabled Color/Texture color Intensity intensity Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) units=0 units=1 units=2 units=3 units=4 Invisible invisible No Decay noDecay Shadows shadows Double Sided doubleSided Affect Diffuse affectDiffuse Diffuse contribution diffuse_contribution Affect Specular affectSpecular Specular contribution specular_contribution Affect Reflections affectReflections Reflections contribution reflections_contribution Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Tex. Resolution tex_resolution Caustics Subdivs causticSubdivs V-Ray Sun Light SunLight Enable enabled Custom Orientation transform Horizontal Angle transform Vertical Angle transform Color color Color Mode: Filter Direct Override color_mode=0 color_mode=1 color_mode=2 Intensity Multiplier intensity_multiplier Size Multiplier size_multiplier Sky Model: Preetham et al CIE Clear CIE Overcast Hosek et al PRG Clear Sky (old) PRG Clear Sky sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 sky_model=5 Horizontal Illumination horiz_illum Turbidity turbidity Ozone ozone Albedo Color ground_albedo Blend Angle blend_angle Horizon Offset horizon_offset   Enabled clouds_on Density clouds_density Viriety clouds_variety Cirrus Amount clouds_cirrus_amount Height (m) clouds_height Thickness (m) clouds_thickness Offset X (m) clouds_offset_x Offset Y (m) clouds_offset_y Phase X (%) clouds_phase_x Phase Y (%) clouds_phase_y Ground Shadows clouds_ground_shadows Contrails clouds_contrails_on Contrails Number clouds_contrails_num_planes Contrails Strength clouds_contrails_strength Contrails Distortion clouds_contrails_distortion Contrails Offset X (m) clouds_contrails_offset_x Contrails Offset Y (m) clouds_contrails_offset_y Contrails Pace   clouds_contrails_time=0 Dynamic Clouds - Wind Direction (deg) clouds_offset_x; clouds_offset_y Wind Speed (m/s) clouds_offset_x; clouds_offset_y Phase Velocity (%/s) clouds_phase_x; clouds_phase_x Invisible invisible Shadows shadows Affect Diffuse affectDiffuse Affect Specular affectSpecular Affect Atmospherics affect_atmospherics Atmospherics contribution atmospherics_contribution Atmospheric Shadows atmos_shadows Caustic Subdivisions causticSubdivs Emit Radius –  V-Ray Luminaire LightLuminaire Enable enabled File file Filtering filtering Filter Strength filter_strength Color Multiplier color Intensity Multiplier intensity Shadows shadows Affect Diffuse affectDiffuse Diffuse Contribution diffuse_contribution Affect Specular affectSpecular Specular Contribution specular_contribution Affect Atmospherics affectAtmospherics Atmospherics Contribution atmospherics_contribution Camera UI Native name V-Ray plugin name (plugin/parameter) Support Camera CameraPhysical Type: Standard VR Spherical Panorama VR Cubemap SettingsCamera /type=0 SettingsCamera /type=9 SettingsCamera /type=10 Stereo RenderView /stereo_on Enable Exposure exposure Exposure Value (EV) combination of ISO, f_number, shutter_speed Exposure Value (EV) Auto SettingsCamera /auto_exposure Compensation SettingsCamera /auto_exposure_compensation White Balance white_balance White Balance Auto SettingsCamera /auto_white_balance Auto Values –  Depth of Field use_dof Defocus combination of ISO, f_number Focus Source: Fixed Distance Camera Target Fixed Point Rhino Source – – – – Focus Distance focus_distance Vignetting vignetting Vertical Tilt lens_shift Film Sensitivity (ISO) ISO Aperture (F Number) f_number Shutter Speed shutter_speed Blades blades_num Enable Blades blades_enable Center Bias center_bias Rotation blades_rotation Anisotropy anisotropy Geometry Native Name V-Ray Plugin Name Support V-Ray Clipper VRayClipper V-Ray Decal VRayDecal V-Ray Displacement GeomDisplacedMesh V-Ray Enmesh GeomEnmesh V-Ray Fur GeomHair Gaussian Splat GeomGaussians V-Ray Infinite Plane GeomPlane V-Ray Proxy Mesh GeomMeshFile V-Ray Proxy Scene VRayScene V-Ray Scatter Instancer V-Ray Scene Importer VRayScene   Environment Native Name V-Ray Plugin Name Support Environment Fog EnvironmentFog Materials Native Name V-Ray Plugin Name Support Notes Bump BRDFBump Base material Map Amount Blend BRDFLayered Base material Layer materials Car Paint 2 BRDFCarPaint2 Base color Base reflection Base glossiness Coat color Coat strength Coat glossiness Emissive BRDFLight Color Intensity Opacity Compensate EV Hair BRDFHair3 Overall Color and Texture Transparency Color and Texture Diffuse Color and Texture Diffuse Amount and Texture Primary Specular Color and Texture Primary Specular Amount and Glossiness Secondary Specular Color and Texture Secondary Specular Amount and Glossiness Transmission Color and Texture Transmission Amount and Texture MultiMaterial MtlMulti Outline Override BRDFToonMtl Loads as BRDFVRayMtl, toon parameters are ignored. Override MtlOverride Base material GI material Reflect material Refract material Subsurface Scattering BRDFSSS2Complex Index of refraction Sub-surface color Specular color Specular amount Specular glossiness Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer. Stochastic Flakes BRDFStochasticFlakes Hilight Glossiness BRDF Type: GGX Two Sided Mtl2Sided Front Material Back Material Translucency VRscan BRDFScanned Wrapper MtlWrapper Base material VRayMtl UI Native name V-Ray plugin Name (plugin/parameter) Support Generic BRDFVRayMtl Color diffuse Diffuse Texture diffuse Diffuse Roughness roughness Diffuse Roughness Texture roughness Reflection Color reflect Reflection Color Texture reflect Reflection Glossiness reflect_glossiness Reflection Glossiness Texture reflect_glossiness Fresnel fresnel Reflection IOR fresnel_ior Reflection IOR Texture fresnel_ior Metalness metalness Metalness Texture metalness GGX Tail Falloff gtr_gamma Surface Control: Use Glossiness Use Roughness option_use_roughness=0 option_use_roughness=1 BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) brdf_type=0  brdf_type=1  brdf_type=2  brdf_type=4 Back Side Reflect option_reflect_on_back Max Depth reflect_depth Affect Channels: Color only Color+alpha All Channels refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 Trace Reflections reflect_trace Anisotropy anisotropy Anisotropy Texture anisotropy Rotation anisotropy_rotation Rotation Texture anisotropy_rotation Derivation: Local axis Map channel anisotropy_derivation=0 anisotropy_derivation=0 Local Axis: X Y Z anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 Map Channel/Set anisotropy_derivation Distance on reflect_dim_distance Distance reflect_dim_distance_on Dim Falloff reflect_dim_distance_falloff Translucency set to None Translucency set to Volumetric Translucency set to SSS Refraction Color refract Refraction Color Texture refract IOR refract_ior IOR Texture refract_ior Refraction Glossiness refract_glossiness Refraction Glossiness Texture refract_glossiness Thin-Walled refract_thin_walled Fog Color fog_color Fog Color Texture fog_color_tex Depth (cm) / Scale (cm) fog_mult Translucency: None Volumetric SSS translucency=0 translucency=4 translucency=6 Scatter Color / SSS Color translucency_color Scatter Color Texture / SSS Color Texture translucency_color SSS Amount translucency_amount Scatter Radius fog_color_tex Affect Shadows refract_affect_shadows Fog Units Scaling fog_unit_scale_on Max Depth refract_depth Affect Channels: Color only Color+alpha All Channels refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 Trace Refractions refract_trace Dispersion on dispersion_on Abbe dispersion Fog Scattering on translucency Type: Hard (wax) Hybrid translucency=1 translucency=3 Back-side Color translucency_color Scatter Coeff translucency_scatter_coeff Fwd/back Coeff translucency_scatter_dir Thickness translucency_thickness Light Multiplier translucency_light_mult Coat Amount coat_amount Coat Amount Texture coat_amount Coat Color coat_color Coat Color Texture coat_color Coat Glossiness coat_glossiness Coat Glossiness Texture coat_glossiness Coat IOR coat_ior Coat IOR Texture coat_ior    Coat Bump Enabled coat_bump_lock Mode/Map: Bump Map Bump Texture Channel Normal Map coat_bump_type=0 coat_bump_type=5 coat_bump_type=1   Coat Bump Map Texture  coat_bump_map Amount coat_bump_amount Amount Texture coat_bump_amount Sheen Color sheen_color Sheen Color Texture sheen_color Sheen Glossiness sheen_glossiness Sheen Glossiness Texture sheen_glossiness Thin Film Enabled thin_film_on Thickness Map Thickness Min (nm) thin_film_thickness_min Thickness Max (nm) thin_film_thickness_max IOR thin_film_ior IOR Texture thin_film_ior Color self_illumination Self-Illumination Color Texture self_illumination Intensity Compensate EV compensate_camera_exposure Opacity opacity Opacity Texture opacity Custom Source: Diffuse Texture Alpha Opacity Texture Alpha opacity/ TexCombineFloat opacity/ TexAColorChannel /mode=3 Mode: Normal Clip Stochastic opacity_mode=0 opacity_mode=1 opacity_mode=2 Bump Mode/Map: Bump Map Normal Map bump_type=0 bump_type=1 Bump Map Texture  bump_map Amount  bump_amount Amount Texture  bump_amount Mode: Multiply Blend amount   TexCombineColor /color TexCombineColor /texture_multiplier Color diffuse/ TexCombineColor /texture_multiplier Color Texture diffuse/ TexCombineColor /texture_multiplier Reflection Color reflect/ TexCombineColor /texture_multiplier Reflection Color Texture reflect/ TexCombineColor /texture_multiplier Reflection Glossiness reflect_glossiness/ TexCombineColor /texture_multiplier Reflection Glossiness Texture reflect_glossiness/ TexCombineColor /texture_multiplier Refraction Color refract/ TexCombineColor /texture_multiplier Refraction Color Texture refract/ TexCombineColor /texture_multiplier IOR refract_ior/ TexCombineColor /texture_multiplier IOR Texture refract_ior/ TexCombineColor /texture_multiplier Refraction Glossiness refract_glossiness/ TexCombineColor /texture_multiplier Refraction Glossiness Texture refract_glossiness/ TexCombineColor /texture_multiplier Opacity opacity/ TexCombineColor /texture_multiplier Opacity Texture opacity/ TexCombineColor /texture_multiplier Viewport Texture – Can be Overridden – Emissive BRDFLight Color color Color Texture color Intensity colorMultiplier Intensity Texture colorMultiplier Transparency transparency Transparency Texture transparency Emit On Back Side doubleSided Compensate EV compensateExposure Color*Opacity multiplyByOpacity Mode: Multiply Blend amount   TexCombineColor /color TexCombineColor /texture_multiplier Color TexCombineColor Intensity TexCombineColor Transparency TexCombineColor Bump BRDFBump Base base_brdf Mode/Map: Bump Map Bump Texture Channel Normal Map   BRDFBump /bump_tex_color BRDFBump /bump_tex_color BRDFBump /bump_tex_color Amount BRDFBump /bump_tex_mult Amount Texture BRDFBump /bump_tex_mult_tex Delta Scale BRDFBump /bump_delta_scale Maps Maps are not supported in opacity mapping. Native Name V-Ray Plugin Name Support Note Bulge TexBulge Checker TexChecker Cloth TexCloth Grid TexGrid Leather TexLeather Tiles TexTiles UVW TexUVW Water TexWater Cellular TexCellular Granite TexGranite Marble TexMarble Noise A TexNoise Noise B TexNoiseMax Rock TexRock Smoke TexSmoke Speckle TexSpeckle Splat TexSplat Stucco TexStucco Bitmap TexBitmap Color TexAColor Gradient TexRamp Sky TexSky Temperature TexTemperature Curvature TexCurvature Dirt TexDirt Edges TexEdges Falloff TexFalloff Fresnel TexFresnel Color Correction ColorCorrection Bezier Curve TexBezierCurveColor Layered TexLayered Mix (Map) TexMix This texture has been deprecated starting with V-Ray 7. Mix (Operator) TexCompMax This texture has been deprecated starting with V-Ray 7. Mix (Value) TexBlend This texture has been deprecated starting with V-Ray 7. Multi-Sub TexMulti Parallax TexParallax Simple Mix TexCombineColor This texture has been deprecated starting with V-Ray 7. Spline Curve TexRemap Tri-Planar TexTriPlanar UVW Placement Distance