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title: "Smoke"
canonical: "https://documentation.chaos.com/space/LAV/124621320/Smoke"
format: markdown
---
This page provides details about the Smoke texture in Chaos Vantage. Overview The Smoke texture  generates a procedural smoke pattern using two colors or texture maps.   The Smoke texture parameters are grouped into several tabs: Smoke, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. Settings Color 1  – Controls the first color used in the smoke. Color 2  – Controls the second color used in the smoke. Size  – Controls the scale of the procedural texture. Iterations  – Controls how many times the procedural repeats the process. Phase  – Controls the speed of the V-Ray Noise procedural's animation. Exponent  – Controls the contrast of the smoke texture. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page .