---
title: "2.0.1"
canonical: "https://documentation.chaos.com/space/LAV/124622266/2.0.1"
format: markdown
---
*Official Release*

Date - August 03, 2023


## **New Features**

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### **Scene states**

- <span style="color: #000000">Smooth transition between scene states attached to cameras in the animation timeline.</span>

### **Rendering**

- Added global self-illumination and emissive multiplier.
- Support for 'crop' bitmap option where shading graphs are not supported.

### **Textures**

- <span style="color: #000000">Support for Bercon tiles texture.</span>

### **Animation editor**

- Added 'Delete all' context menu command in animation editor.

### **Auto-exposure**

- Added auto-exposure clamp value option.


## **Modified**

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### **UX/UI**

- Improved the > Macro (inline-media-image)

'Update textures and meshes for current frame' button - now it is a toggle and when enabled automatically updates meshes and animated textures in the interactive viewport, when playback is not active.
- Rearranged the rollouts in the Environment tab UI. Renamed Environment rollout to Sky, Cloud settings rollout to Clouds, Sun light rollout to Sun.
- Moved Sky model settings from Sun rollout to Sky rollout, visible only when Environment mode is Physical sky.
- The render progress dialog is now movable.

### **Performance**

- <span style="color: #000000">Improved memory usage when using a single GPU (around 30MB per megapixel) to not use double buffering.</span>

### **Scene states**

- Renamed '<chosen scene state>' to '<current scene state>' in sequence rendering, keeping current changes during the offline rendering.
- Added a SAVED SCENE state, updated on each "Save scene" or "Save Scene As..." action, preventing the previous accumulation of Auto Saved sub-states.
- Improved the > Macro (inline-media-image)

'Create scene state' button - now it automatically creates all necessary sub-states where needed and is added in the top toolbar.
- Renamed the 'DEFAULT' scene state to be 'ORIGINAL SCENE'

### **Output**

- <span style="color: #000000">Improved the output filename when Render elements are enabled in sequence rendering to be better recognized by external applications. </span>

### **Gizmos**

- <span style="color: #000000">Improved the rendering of the navigation and placement helper objects.</span>


## **Fixes**

---

### **Batch rendering**  


- Crash when updating Render queue cameras that to have same output file name.

### **Cloning**  


- Crash when cloning scene objects multiple times.

### **Scene States**  


- Crash when renaming a scene state to a specific name.
- Missing scene state button in the camera widget when the scene is opened as a config only.

### **Live Link**  


- Crash when opening home screen during Live Link. Now the > Macro (inline-media-image)

'Home sceen' button is disabled during Live Link.
- Wrong overwriting of the -linkPort console argument by the INI file.

### **Denoiser**  


- Crash when rendering high quality images/sequence with Intel denoiser selected but disabled.
- Wrong results when rendering on AMD GPUs.
- Missing denoiser when rendering with 'Only final pass' and pressing 'Stop and Save'.
- Bug with the denoiser when rendering high quality images/sequences with dynamic textures.
- Bug with NVIDIA AI temporal upscaling denoising in offline mode.

### **Lights**  


- Wrong loading of mesh lights from vrscenes exported from SketchUp/Rhino/Revit.

### **Render elements**  


- Wrong Normal render element, when "Scattering fog" and "scatter gi" are enabled.
- Alpha not stored in EXR and PNG when using Intel denoiser or 'Separate files' is enabled. Now Alpha is always generated.

### **UX/UI**  


- Frame scene/selection when using Orthographic camera.
- Cinemascope resolution presets.
- Wrong cropping of the light names in the UI.

### **Geometry**  


- Double applying of the VRayScene transformation for Instance objects within a VRayScene.
- Wrong rendering of imported VRayScene in C4D

### **Tools**  


- “Export static scene” and  “Export animated scene to Chaos Vantage” now work regardless of V-Ray render engine type in 3ds Max.

### **Motion blur**

- Motion blur not applied to whole image when using an upscaler.

### **Chaos Cosmos**

- Wrong redirection for the Cosmos login page.

### **Camera**

- Fixed the camera position in new empty scene.
- Strange roll when switching cameras in specific scene.

### ** **