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title: "Swirl"
canonical: "https://documentation.chaos.com/space/LAV/124654489/Swirl"
format: markdown
---
This page provides details about the Swirl texture in Chaos Vantage. Overview Swirl is a procedural texture that produces a radial swirling effect. Its effect looks similar to stirring two colors of paint together with a stick. Its parameters can be connected to texture maps if required. The Swirl texture parameters are grouped into several tabs: Swirl, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. Settings Color 1  – Controls the lighter color. This channel can also be connected to a texture map. Color 2  – Controls the darker color.  This channel can also be connected to a texture map. Swirl Intensity  – Controls how much range of color can be seen in the swirl.  Higher values crush all colors in the texture to a highly contrasted version. While lower values produce more range and eventually for very low values fade away almost completely. Color contrast  – Acts as a sort of threshold on the swirl to produce harder edges at high values and more color range at lower values. Swirl amount  – Controls the amount of Color 2 that can be seen in the texture. Constant detail  – The number of noise octaves used for the noise in the swirl. Larger values result in more detail, but render slower. Center x  – Controls the position of the center of the swirl in the x axis. Center y  – Controls the position of the center of the swirl in the y axis. Random seed  – A number that can be used to differ between two instances of the texture. Twist  – Controls the tightness of the swirl. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page .