---
title: "Tiles"
canonical: "https://documentation.chaos.com/space/LAV/124654594/Tiles"
format: markdown
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## **Settings**

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## **Examples**

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The following examples demonstrate the effect that individual Tiles Texture parameters have on the scene. Click on any image to view it at a higher resolution.


### **Example: Pattern Type**


This example shows the different pattern types of the Tiles texture. Both the Horizontal count and Vertical count are set to 6, and the Horizontal gap and Vertical gap are set to 0.313. Color variance is added as well as Edge roughness (1.042) and Random seed (1583).



> Macro (anchor)



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### **Example: Horizontal & Vertical Count**


This example shows the effect of the Horizontal count and Vertical count. Both the Horizontal gap and the Vertical gap are set to 0.313. Color variance is added as well as Edge roughness (1.042) and Random seed (1583).



> Macro (anchor)



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### **Example: Horizontal & Vertical Gaps**


This example shows the effect of the Horizontal count and Vertical count. Both the Horizontal count and Vertical count are set to 6. Color variance is added as well as Edge roughness (1.042) and Random seed (1583).