---
title: "1.4.1"
canonical: "https://documentation.chaos.com/space/LAV/124654631/1.4.1"
format: markdown
---
*Official Release*

Date - July 2nd, 2021


## **New Features**

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### **Textures**

- Support for Substance textures
- Support for SketchUp native textures and colorization

### **UX**

- Implemented UI to specify rendering device(s)

### **Geometry**

- Support for animated object visibility from a .vrscene file


## **Modified**

---

### **UX**

- Improved snapping and transforms windows:
  - Added 'S' as shortcut to toggle snap on/off
  - Don't hide the dialog when exiting free look mode and the window has been opened beforehand
  - Spinboxes display scene units
- Improved Offline render UI:
  - Added resolution preset
  - Added aspect ratio control

### **Geometry**

- Support for Edge boundary checking in Forest Pack

### **Tools**

- Support for importing camera parameters(static and animated) with 'Import changes from Vantage' tool in 3ds Max
- Imported cameras are now named [VANTAGE FILE NAME]_[CAMERA NAME]_###


## **Fixes**

---

### **Camera**

- Auto vertical tilt doesn't keep vertical lines in camera transitions
- Camera rolls while transitioning between two upright positions

### **UX**

- Collision detection regression
- "Orbit" and "Look around" navigation are uncontrollable when on second monitor and >150% dpi scale
- Scene up vector is not applied correctly to merged .vrscenes/cosmos assets

### **Materials**

- 2-Sided material doesn't work correctly in SketchUp/Rhino/Revit/Cinema4D

### **Textures**

- Crash with TexMulti when it has an unsupported sub-texture connected to it
- Vantage doesn't match V-Ray when TexMulti has an empty textures list and random hue/sat/gamma

### **Tools**

- "Overwrite existing" in "Import changes from Vantage" doesn't work for Chaos Vantage animated camera
- Camera Interpolations imported with "Import changes from Vantage" don't match camera interpolations in Chaos Vantage