---
title: "Revit"
canonical: "https://documentation.chaos.com/space/LAV/124752853/Revit"
format: markdown
---
This page provides information about the supported .vrscene features exported from V-Ray for Revit. Lights Native name V-Ray plugin name Support POINT Spherical LightSphere Hemispherical LightRectangle Spot LightSpotMax IES LightIESMax LINE Spherical LightRectangle Hemispherical LightRectangle Spot LightRectangle IES LightIESMax RECTANGLE Spherical LightRectangle Hemispherical LightRectangle Spot LightSpotMax IES LightIESMax CIRCLE Spherical LightRectangle Hemispherical LightRectangle Spot LightSpotMax IES LightIESMax Camera UI Native name V-Ray plugin name Support V-Ray Camera CameraPhysical Mode: Standard VR Spherical Panorama VR Cubemap SettingsCamera /type=0 SettingsCamera /type=9 SettingsCamera /type=10 Stereo: Side-by-side Top-bottom RenderView /stereo_on Exposure (EV) combination of ISO, f_number, shutter_speed Exposure (EV) Auto SettingsCamera /auto_exposure White Balance white_balance White Balance Auto SettingsCamera /auto_white_balance Focus Source: Fixed Distance Fixed Point – – Focus Distance focus_distance Defocus combination of ISO, f_number Vignetting vignetting Geometry Native Name V-Ray Plugin Name Support V-Ray Decal GeomDecal V-Ray Displacement GeomDisplacedMesh V-Ray Fur GeomHair V-Ray Proxy Mesh GeomMeshFile V-Ray Proxy Scene VRayScene V-Ray Scatter Instancer Gaussian Splat GeomGaussians Revit Support Revit families replaced with .vrmesh Native Revit RPCs will render as grey planes Revit families replaced with a .vrscene Infinite Ground Plane Fur Displacement Materials Native Name V-Ray Plugin Name Support Notes Blend BRDFLayered Base material Layer materials Bump BRDFBump Bump Map Car Paint BRDFCarPaint Base color Base reflection Base glossiness Coat color Coat strength Coat glossiness Emissive BRDFLight Generic BRDFVRayMtl Hair BRDFHair3 Overall Color and Texture Transparency Color and Texture Diffuse Color and Texture Diffuse Amount and Texture Primary Specular Color and Texture Primary Specular Amount and Glossiness Secondary Specular Color and Texture Secondary Specular Amount and Glossiness Transmission Color and Texture Transmission Amount and Texture Outline Override MtlToon Override MtlOverride Base material GI material Reflect material Refract material PBR BRDFVRayMtl Subsurface Scattering BRDFSSS2Complex IOR Subsurface color Specular color Specular amount Specular glossiness Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer. Two Sided Mtl2Sided Front Material Back Material Translucency VRscan BRDFScanned Wrapper MtlWrapper Base  material The table below lists the  AutoGen materials (native Revit materials automatically converted to V-Ray ones).   Native Name V-Ray Plugin Name Support Layered BRDFLayered Glazing BRDFVRayMtl Metal BRDFVRayMtl Opaque BRDFVRayMtl Transparent BRDFVRayMtl VRayMtl UI Native name V-Ray plugin Name (plugin/parameter) Support Generic BRDFVRayMtl Diffuse Color diffuse Diffuse Color Texture diffuse Diffuse Roughness roughness Diffuse Roughness Texture roughness Reflection Color reflect Reflection Color Texture reflect Reflection Glossiness reflect_glossiness Reflection Glossiness Texture reflect_glossiness Fresnel fresnel Reflection IOR fresnel_ior Reflection IOR Texture fresnel_ior Metalness metalness Metalness Texture metalness GGX Tail Falloff gtr_gamma Surface Control: Use Glossiness Use Roughness option_use_roughness=0 option_use_roughness=1 BRDF Type: Phong Blinn Ward Microfacet GTR (GGX) brdf_type=0  brdf_type=1  brdf_type=2  brdf_type=4 Back Side Reflect option_reflect_on_back Max Depth reflect_depth Affect Channels: Color only Color+alpha All Channels reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 Trace Reflections reflect_trace Anisotropy(-1 to 1) anisotropy Anisotropy Texture anisotropy Rotation anisotropy_rotation Rotation Texture anisotropy_rotation Derivation: Local axis Map channel anisotropy_derivation=0 anisotropy_derivation=1 Local Axis: X Y Z anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2 Map Channel/Set anisotropy_uvwgen Dim Distance enabled reflect_dim_distance_on Dim Distance reflect_dim_distance Dim Falloff reflect_dim_distance_falloff Translucency set to None Translucency set to Volumetric Translucency set to SSS Refraction Color refract Refraction Color Texture refract IOR refract_ior IOR Texture refract_ior Refraction Glossiness refract_glossiness Refraction Glossiness Texture refract_glossiness Thin-Walled refract_thin_walled Fog Color fog_color Fog Color Texture fog_color Depth ()cm / Scale (cm) fog_mult Translucency: None Volumetric SSS translucency=0 translucency=5 translucency=6 Scatter Color / SSS Color translucency_color Scatter Color Texture / SSS Color Texture translucency_color SSS Amount translucency_amount SSS Amount Texture translucency_amount Affect Shadows refract_affect_shadows Fog Units Scaling fog_unit_scale_on Max depth refract_depth Affect Channels: Color only Color+alpha All Channels refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 Trace Refractions refract_trace Dispersion dispersion_on Abbe dispersion Fog Scattering translucency Type: Hard (wax) model Hybrid Back-side Color Scatter Coeff Thickness Light Multiplier translucency=1 translucency=3 translucency_color translucency_scatter_coeff translucency_thickness translucency_light_mult Back-side Color translucency_color Back-side Color Texture translucency_color Scatter Coeff translucency_scatter_coeff Fwd/back Coeff translucency_scatter_dir Thickness translucency_thickness Light Multiplier translucency_light_mult Coat Amount coat_amount Coat Amount Texture coat_amount Coat Color coat_color Coat Color Texture coat_color Coat Glossiness coat_glossiness Coat Glossiness Texture coat_glossiness Coat IOR coat_ior Coat IOR Texture coat_ior Coat Bump Enabled coat_bump_lock Coat Bump Mode: Bump Map Bump Texture Channel Normal Map coat_bump_type=0 coat_bump_type=5 coat_bump_type=1 Coat Bump Map Texture coat_bump_map Coat Bump Amount coat_bump_amount Coat Bump Amount Texture coat_bump_amount Sheen Color sheen_color Sheen Color Texture sheen_color Sheen Glossiness sheen_glossiness Sheen Glossiness Texture sheen_glossiness Thin Film Enabled thin_film_on Thickness Map Thickness Min (nm) thin_film_thickness_min Thickness Max (nm) thin_film_thickness_max IOR thin_film_ior Opacity opacity Opacity Texture opacity Custom Source: DIffuse Texture Alpha Opacity Texture Alpha opacity/ TexCombineFloat opacity/ TexAColorChannel /mode=3 Mode: Normal Clip Stochastic opacity_mode=0 opacity_mode=1 opacity_mode=2 Bump Mode: Bump Map Normal Map bump_type=0 bump_type=1 Bump Map Texture bump_map Bump Amount bump_amount Bump Amount Texture bump_amount Mode: Multiply Blend amount TexCombineColor /color TexCombineColor /texture_multiplier   Color diffuse/ TexCombineColor /texture_multiplier Reflection Color reflect/ TexCombineColor /texture_multiplier Reflection Glossiness reflect_glossiness/ TexCombineColor /texture_multiplier Refraction Color refract/ TexCombineColor /texture_multiplier IOR refract_ior/ TexCombineColor /texture_multiplier Refraction Glossiness refract_glossiness/ TexCombineColor /texture_multiplier Opacity opacity/ TexCombineColor /texture_multiplier Emissive BRDFLight Color color Color Texture color Intensity colorMultiplier Intensity Texture colorMultiplier Transparency transparency Transparency Texture transparency Emit On Back Side doubleSided Compensate EV compensateExposure Color*Opacity multiplyByOpacity Mode: Multiply Blend amount   TexCombineColor /color TexCombineColor /texture_multiplier Color TexCombineColor Intensity TexCombineColor Transparency TexCombineColor   Bump BRDFBump Base base_brdf Map: Bump Map Bump Texture Channel Normal Map bump_tex_color map_type=0 map_type=5 map_type=1 Normal Map Type: Tangent Space Object Space Screen Space World Space   map_type=1 map_type=2 map_type=3 map_type=4 Amount bump_tex_mult_tex Delta Scale bump_delta_scale Maps Maps are not supported in opacity mapping. UI Native name V-Ray Plugin Name Support Bitmap TexBitmap Color TexAColor Temperature TexTemperature UVW Placement Gradient TexRamp Color Correction ColorCorrection Spline Curve TexRemap Bezier Curve TexBezierCurveColor Simple Mix TexCombineColor Layered TexLayered Mix (Value) TexBlend Mix (Operator) TexCompMax Mix (Map) TexMix Multi-Sub TexMulti Tri-Planar TexTriPlanar Checker TexChecker Grid TexGrid Tiles TexTiles Cloth TexCloth Leather TexLeather Bulge TexBulge UVW TexUVW Water TexWater Noise A TexNoise Noise B TexNoiseMax Cellular TexCellular Marble TexMarble Splat TexSplat Smoke TexSmoke Stucco TexStucco Rock TexRock Granite TexGranite Speckle TexSpeckle Edges TexEdges Falloff TexFalloff Fresnel TexFresnel Curvature TexCurvature Dirt TexDirt Environment Native name V-Ray plugin name Support Environment Fog EnvironmentFog