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title: "Leather"
canonical: "https://documentation.chaos.com/space/LAV/124754150/Leather"
format: markdown
---
This page provides details about the Leather texture in Chaos Vantage. Overview The Leather texture map generates a procedural leather texture. It uses two color channels that can also be assigned to texture maps. The Leather texture parameters are grouped into several tabs: TexLeather, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. Settings Cell Color  – Controls the color of the cells. Creases Color  – Controls the color of the creases. Size  – Controls the size of the procedural texture. Density  – Controls how close the cells are placed next to each other. Spottiness  – Controls how circular the cells appear. Randomness  – Controls how randomly the cells look in relation to each other. Threshold  – Controls the transition between the Cell Color and Crease Color. Creases  – Enables and disables creases. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page .