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title: "Marble Advanced"
canonical: "https://documentation.chaos.com/space/LAV/125047229/Marble%20Advanced"
format: markdown
---
This page provides details about the Marble advanced texture in Chaos Vantage. Overview The Marble advanced texture map can be used to generate a procedural marble texture. It uses two colors that can also have texture maps assigned to them.   The Marble advanced texture parameters are grouped into several tabs: Marble advanced, Common and Mapping properties, UVW coordinates, and UVW randomize. Settings Filler Color  – Specifies the main color of the marble.  Vein Color  – Specifies the color of the marble's veins. Vein width  – Controls the thickness of the marble veins. Diffusion  – Controls the amount of blur applied to the veins. Contrast  – Controls the contrast. Amplitude   – Controls the amount of distortion in the marble's veins. A value of 0 makes these a straight line.  Ratio  – Controls the fractal noise frequency (from low to high frequency). Ripples  – Controls the scale of the fundamental frequency of the fractal noise used in the texture. Depth min  – Minimum level of the fractal noise. Depth max  – Maximum level of the fractal noise. All parameters can be mapped with a texture. For information about the parameters in the Common and Mapping properties, UVW coordinates, and UVW randomize tabs, see the  Textures page .