---
title: "1.5.0"
canonical: "https://documentation.chaos.com/space/LAV/125047412/1.5.0"
format: markdown
---
Official Release Date - October 19th, 2021 Please note that  .vantage  files saved with version 1.5.0 and newer are not compatible with older versions.   New Features Place tool Implemented Place tool mode for the  Move tool with center cube to place objects on surface based on its normals Camera Support for per camera resolution Command Line Command line arguments using vantage_console.exe wrapper    Environment Flip horizontally  option for the environment texture. Material tab UI Material tab with thumbnails:  Render materials thumbnails Preview scene settings Number of columns option Output Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs FOV X and FOV  Y have now decimal values instead of single integer Modified Live Link Render animation in Live Link session from 3ds Max (requires  V-Ray for 3ds Max  upcoming update) Lights Save all lights parameters in .vantage file UI Replaced denoiser slider in toolbar with an On/Off button when using the  NVidia AI  denoiser or  Combined  denoiser Camera Enable imported cameras to be drag-able to Camera animation track Animation editor Improved animation editor:  Shot editor mode Auto transition Time format - min, frames, combined Force camera resolution for animation Loop button Create button before,after of selected elements, after the last element in the track, and on the play head line on transitions with options Installer Removed Install  V-Ray for 3ds Max Live link  scripts option and from  ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage  in 3ds Max Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer Fixes UI Wrong display of object hierarchy UI font bug when in non-latin OS Closing Cosmos Browser from 'X' doesn't update UI Camera Automatic vertical tilt doesn't work correctly with scenes with Y-up axis Lights Environment map is flipped from Cinema 4D Environment map not importing when "TexRGBTintMax"is used to color correct it Multi GPU Black spots in denoised offline render on multi-GPU vrscene file Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D Crash Crash on app launch with external GPUs