---
title: "2.3.0"
canonical: "https://documentation.chaos.com/space/LAV/125079026/2.3.0"
format: markdown
---
Official Release Date - March 27, 2024   New Features Materials Support for rendering V-Ray Blend Material (BRDFLayered). Render element Support for the Multi Matte render element.  UI/UX Added viewport toggle filter for the light gizmos. Added option to improve desktop responsiveness while rendering. Added information, in the status bar, for the host application used for Live Link. Added ability to rename of objects created inside Vantage (Fur, Scatter, Lights, Multi Matte) with a context menu or double-click on object name. Output Added AV1 codec for video encoding, enabled by default (if supported by GPU).   Modified Displacement Improved memory used for displacement by varying tessellation level within a mesh. Denoiser Updated Intel Open Image Denoise to version 2.2. Light Cache Improved Light Cache to slightly better preserve low intensity samples. UI/UX Chaos Cosmos Browser UI responsiveness. Fixes Displacement Random displacement when using unsupported secondary UV channel of the geometry object. Scene states Broken sub-states after dropping Environment texture. Live Link Wrong Live Link update for Nodes with unsupported materials. Wrong rendering of Glossy Refraction with rotated texture during Live Link with Rhino. Lights Sun azimuth rotation values to match geographical azimuth. Old saved .vantage files will be automatically updated to use new values on  Save . Collision Missing "Height ratio" update when collision "Height tolerance" is changed. Clouds Wrong cloud shading with sun slightly under the horizon. Lighting Wrong lighting when rendering using direct light reservoir resampling and the scene contains a normal map. Refraction artifacts when rendering with direct light reservoir resampling. UI/UX Disappearing toolbar in the Debug Log window after second opening. Hiding of the HQ rendering dialog while "Always on top" is enabled. Denoiser Streak artifacts with Optix denoiser and multi GPU setup. Broken temporal (“reduce flickering”) denoising in multi GPU mode.