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title: "Render Elements"
canonical: "https://documentation.chaos.com/space/LAV/125143813/Render%20Elements"
format: markdown
---
This page is about render elements and their basic usage. Overview Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements. Render elements are also sometimes known as  render passes . Render Elements are generated at render time based on the ones you choose before rendering. For a complete list of render elements, see the  List of Supported Render Elements  below. Render elements are not denoised regardless of Denoiser setting in  Common settings  dialog. UI Path To access the Render Elements dialog, go to: ||Tools menu|| >  High Quality Render  >  Render elements  rollout >  Setup  button ||Top toolbar|| >  Hight Quality Render  button ( ) >  Render elements  rollout >  Setup  button Render Elements Sub-groups Render Elements in Chaos Vantage break down into four major groups: Beauty render elements  – These are the primary render elements that form Vantage's pre-composited final render pass. Geometry render elements  – These render elements rely on geometry to generate geometry data for the compositing process. Mask render elements  – These render elements aid selection masking in the compositing process. Raw render elements  – These are the primary render elements that form Vantage's pre-composited final render pass but without applying the Denoiser render element. Enabling the Multi Mattes checkbox renders all visible Multi Matte render element objects available in the scene. To render a subset of the Multi Matte render element objects, go to the Objects tab > Scene Outliner and disable the visibility of the objects you want to exclude from rendering. Find more information at  Multi Matte . Render element naming can be changed using the  VRDX_REMAP_ELEMENT_NAMES  environment variable with the following convention: VRDX_REMAP_ELEMENT_NAMES=Oldname:Newname; VRDX_REMAP_ELEMENT_NAMES=Old name:New name; For example: VRDX_REMAP_ELEMENT_NAMES=Atmosphere:atmosphere;Diffuse Filter:diffuse; Supported Render Elements The following render elements are supported by Chaos Vantage. Render element name Color Depth of PNG, JPEG channels Color Depth of EXR floating-point channels Description Beauty Back-to-beauty group 8bit 16bit Enables all beauty elements for the actual rendering. Lighting 8bit 16bit The diffuse direct surface lighting. Specular 8bit 16bit The surface specular highlights. Global Illumination 8bit 16bit The diffuse surface global illumination. Reflection 8bit 16bit The reflections on the surface. Refraction 8bit 16bit The refractions on the surface. Self-Illumination 8bit 16bit The self-illumination of the surface. Atmosphere 8bit 16bit Atmospheric effects. Background 8bit 16bit The image background. Diffuse Filter 8bit 16bit The pure diffuse surface color. Geometry Bumped Normals 8bit 16bit The normals generated by bump maps, in screen space. Z-Depth 8bit 16bit The z-depth of the scene. Velocity 8bit 16bit The surface velocity. Mask Object Mask 8bit 16bit The object ID. Randomly assigned object IDs at initial load of scene. Material Mask 8bit 16bit The material ID of the object. Randomly assigned material IDs at initial load of scene. Multi Matte 8bit 16bit Creates RGBA selection masks based on an object's Object ID, Material ID, or Include/Exclude list. Raw Raw RGBA 8bit 16bit The undenoised beauty render.