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title: "Splat"
canonical: "https://documentation.chaos.com/space/LAV/125242524/Splat"
format: markdown
---
This page provides details about the Splat texture in Chaos Vantage. Overview The Splat texture is a procedural texture that mimics a splatter effect similar to the way paint can splatter onto a surface. Both of its two color channels can be connected to texture maps.  The Splat texture parameters are grouped into several tabs: Splat, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. Settings Color 1  – Controls the color of the main surface.  This parameter can also be connected to a texture. Color 2  – Controls the color of the splatters.  This parameter can also be connected to a texture. Size  – Controls the scale of the procedural texture produced. Iterations  – Controls how many times the procedural repeats the process of creating splatters. Threshold  – Determines how much of Color 1 is mixed with Color 2. At 0, only Color 1 is displayed; at 1, only Color 2 is displayed. Smoothing  – Controls the sharpness of the splatters. Lower values make the splatters sharper, higher values make them more blurry. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page .