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title: "V-Ray for Cinema 4D Features"
canonical: "https://documentation.chaos.com/space/LAV/125242557/V-Ray%20for%20Cinema%204D%20Features"
format: markdown
---
This page provides information about the supported .vrscene features exported from V-Ray for Cinema 4D. Lights Rectangle Light (LightRectangle) UI Category Native parameter name V-Ray plugin name (plugin/parameter) Support Basic Name scene_name Viewport Visibility - Renderer Visibility - Enabled - Coordinates Coordinates transform General Enabled enabled Color color Intensity intensity Units units Disk Shape is_disc Width Height U Size u_size V Size v_size Directional directional Texture Use Texture use_rect_tex Rect Tex rect_tex Options Invisible invisible Occlude Other Lights occludeLights Double Sided doubleSided Affect Diffuse affectDiffuse Affect Specular affectSpecular Affect Reflections affectReflections Affect Atmospherics affectAtmospherics Diffuse Contribution diffuse_contribution Specular Contribution specular_contribution Atmospherics Contribution atmospherics_contribution Cut-off Threshold cutoffThreshold Texture Resolution tex_resolution Near Decay On Near Decay Start Near Decay End Far Decay On Far Decay Start Far Decay End Shadows Shadows shadows Shadow Bias shadowBias Shadow Color shadowColor Photon Emission Caustics Subdivs causticSubdivs Caustics Multiplier causticMult Project Mode SettingsLightLinker/ignored_lights Objects Sphere Light (LightSphere) UI Category Native name V-Ray plugin name (plugin/parameter) Support Basic Name scene_name Viewport Visibility - Renderer Visibility - Enabled - Coordinates Coordinates transform General Enabled enabled Color color Intensity intensity Units units Radius radius Sphere Segments sphere_segments Options Invisible invisible Occlude Other Lights occludeLights Affect Diffuse affectDiffuse Affect Specular affectSpecular Affect Reflections affectReflections Affect Atmospherics affectAtmospherics Diffuse Contribution diffuse_contribution Specular Contribution specular_contribution Atmospherics Contribution atmospherics_contribution Cut-off Threshold cutoffThreshold Texture Resolution tex_resolution Near Decay On Near Decay Start Near Decay End Far Decay On Far Decay Start Far Decay End Shadows Shadows shadows Shadow Bias shadowBias Shadow Color shadowColor Photon Emission Caustics Subdivs causticSubdivs Caustics Multiplier causticMult Project Mode SettingsLightLinker/ignored_lights Objects Dome Light (LightDome) UI Category Native parameter name V-Ray plugin name (plugin/parameter) Support Basic Name scene_name Viewport Visibility - Renderer Visibility - Enabled - Coordinates Coordinates transform General Enabled enabled Color color Intensity intensity Dome Spherical dome_spherical Dome Adaptive dome_adaptive Dome Finite Finite Radius Projection Height Finite Ground Blend Texture Use Texture use_dome_tex Dome Tex dome_tex Options Invisible invisible Affect Diffuse affectDiffuse Affect Specular affectSpecular Affect Reflections affectReflections Affect Atmospherics affectAtmospherics Affect Alpha Diffuse Contribution diffuse_contribution Specular Contribution specular_contribution Atmospherics Contribution atmospherics_contribution Cut-off Threshold cutoffThreshold Texture Resolution tex_resolution Shadows Shadows shadows Shadow Bias shadowBias Shadow Color shadowColor Photon Emission Photon Target Radius Emit Distance Caustics Subdivs causticSubdivs Caustics Multiplier causticMult Project Mode SettingsLightLinker/ignored_lights Objects IES Light (LightIES) UI Category Native name V-Ray plugin name (plugin/parameter) Support Basic Name scene_name Viewport Visibility - Renderer Visibility - Enabled - Coordinates Coordinates transform General Enabled enabled Color color Ies File ies_file Filter Color filter_color Power power Override Prescribed Power override_prescribed_power Rescale Max Intensity rescale_max_intensty New Max Intensity new_max_intensity Options Affect Diffuse affectDiffuse Affect Specular affectSpecular Affect Atmospherics affectAtmospherics  Diffuse Contribution diffuse_contribution Specular Contribution specular_contribution Atmospherics Contribution atmospherics_contribution  Area Specular area_speculars Shadows Shadows shadows Shadow Bias shadowBias Shadow Color shadowColor Shadow Subdivs shadowSubdivs Soft Shadows: No Use Light Shape for Shadows Use Light Shape for Shadows and Illumination soft_shadows=0 soft_shadows=1  soft_shadows=2  Photon Emission Caustics Subdivs causticSubdivs Caustics Multiplier causticMult Sampling Cut-off Threshold cutoffThreshold Decay Near Decay On Near Decay Start Near Decay End Far Decay On Far Decay Start Far Decay End Light Shape IES Light Shape ies_light_shape Width ies_light_width Length ies_light_length Height ies_light_height Diameter ies_light_diameter Project Mode SettingsLightLinker/ignored_lights Objects V-Ray Sun(SunLight) UI Category Native name V-Ray plugin name (plugin/parameter) Support Basic Name scene_name Viewport Visibility - Renderer Visibility - Enabled - Coordinates Coordinates transform General Enabled enabled Intensity intensity_multiplier Size size_multiplier Filter Color filter_color Color Mode: Filter Direct Override color_mode=0 color_mode=1 color_mode=2 Sky Model: Preetham et al. CIE clear CIE overcast Hosek et al. PRG Clear Sky sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 Ground Albedo ground_albedo  Horiz Illum horiz_illum  Blend Angle blend_angle  Horizon Offset horizon_offset  Turbidity turbidity  Ozone ozone  Clouds On clouds_on  Ground Shadows clouds_ground_shadows Density clouds_density  Density Multiplier clouds_density_multiplier  Variety  clouds_variety Cirrus Amount clouds_seed  Thickness(m)  clouds_cirrus_amount Seed clouds_offset_x Height(m) clouds_height Longitude Offset (m) clouds_offset_x Latitude Offset (m) clouds_offset_y    Longitude Phase (%) clouds_phase_x Latitude Phase (%) clouds_phase_y  Enable Contrails clouds_contrails_on Number Contrails clouds_contrails_num_planes Contrails Strength clouds_contrails_strength Contrails Distortion clouds_contrails_distortion Contrails Offset Longitude (m) clouds_contrails_offset_x Contrails Offset Latitude(m) clouds_contrails_offset_y Contrails Time clouds_contrails_time  Options Invisible affectDiffuse Affect Diffuse affectDiffuse Diffuse Contribution diffuse_contribution Affect Specular affectSpecular Specular Contribution specular_contribution Affect Atmospherics affectAtmospherics  Atmospherics Contribution atmospherics_contribution  Shadows Shadows shadows Shadow Color shadowColor Shadow Texture shadowColor Shadow Bias shadowBias Atmos Shadows atmos_shadows  Photon Emission Photon Radius photon_radius  Caustics Subdivs causticSubdivs Caustics Multiplier causticMult Aerial Perspective Enabled Visibility Range (m) Atmospheric Layer Height (m) Inscattered Light Multiplier Affect Environment Affect Background Affect Alpha Filter Color Primary Visibility Project Mode SettingsLightLinker/ignored_lights Objects V-Ray Sun and Sky UI Category Native name V-Ray plugin name (plugin/parameter) Support Basic Name scene_name Viewport Visibility - Renderer Visibility - Enabled - Coordinates Coordinates transform General     Enabled enabled Intensity intensity_multiplier Size size_multiplier Filter Color filter_color Color Mode: Filter Direct Override color_mode=0 color_mode=1 color_mode=2 Sky Model: Preetham et al. CIE clear CIE overcast Hosek et al. PRG Clear Sky sky_model.0 sky_model=1 sky_model=2 sky_model=3 sky_model=4 Ground Albedo ground_albedo  Horiz Illum horiz_illum  Blend Angle blend_angle  Horizon Offset horizon_offset  Turbidity turbidity  Ozone ozone  Clouds On clouds_on  Ground Shadows clouds_ground_shadows Density clouds_density  Density Multiplier clouds_density_multiplier  Variety  clouds_variety Cirrus Amount clouds_seed  Thickness(m)  clouds_cirrus_amount Seed clouds_offset_x Height(m) clouds_height Longitude Offset (m) clouds_offset_x Latitude Offset (m) clouds_offset_y    Longitude Phase (%) clouds_phase_x Latitude Phase (%) clouds_phase_y  Enable Contrails clouds_contrails_on Number Contrails clouds_contrails_num_planes Contrails Strength clouds_contrails_strength Contrails Distortion clouds_contrails_distortion Contrails Offset Longitude (m) clouds_contrails_offset_x Contrails Offset Latitude(m) clouds_contrails_offset_y Contrails Time clouds_contrails_time  Options Invisible affectDiffuse Affect Diffuse affectDiffuse Diffuse Contribution diffuse_contribution Affect Specular affectSpecular Specular Contribution specular_contribution Affect Atmospherics affectAtmospherics  Atmospherics Contribution atmospherics_contribution  Shadows Shadows shadows Shadow Color shadowColor Shadow Texture shadowColor Shadow Bias shadowBias Atmos Shadows atmos_shadows  Photon Emission Photon Radius photon_radius  Caustics Subdivs causticSubdivs Caustics Multiplier causticMult Aerial Perspective Enabled Visibility Range (m) Atmospheric Layer Height (m) Inscattered Light Multiplier Affect Environment Affect Background Affect Alpha Filter Color Primary Visibility Project Mode SettingsLightLinker/ignored_lights Objects Physical Camera Physical Camera (CameraPhysical) UI Category Native parameter name V-Ray plugin name (plugin/parameter) Support Basic tag Name - Visible in Editor - Visible in Renderer - Enabled - Coord. tag Coordinates RenderView /transform Physical Camera tag Camera Type: Still cam Movie cam Video cam type=0 type=1 type=2 Specify Field of View specify_fov Field of view fov Film Gate (mm) film_width Focal length (mm) focal_length Zoom factor zoom_factor Film speed (ISO) ISO F-Number f_number Shutter Speed (S^-1) shutter_speed Shutter Angle shutter_angle Shutter Оffset shutter_offset Latency (s) latency Exposure: No exposure Physical exposure Exposure value (EV) exposure=0 exposure=1 exposure=2 Exposure Value exposure_value Vignetting vignetting White Balance white_balance Vertical Tilt lens_shift Horizontal Tilt horizontal_shift Vertical Shift vertical_offset Horizontal Shift horizontal_offset Depth of Field Enabled use_dof Specify Focus specify_focus Focus Distance focus_distance Aperture Shape blades_enable Blades Number blades_num Rotation blades_rotation Center Bias center_bias Anisotropy anisotropy Optical Vignetting optical_vignetting Bitmap Aperture Enabled bmpaperture_enable File bmpaperture_tex Bitmap Resolution bmpaperture_resolution Affect Exposure bmpaperture_affects_exposure Motion Blur Enabled use_moblur Rolling Shutter Mode: Disabled Top to bottom Bottom to top Left to right Right to left rolling_shutter_mode=0 rolling_shutter_mode=1 rolling_shutter_mode=2 rolling_shutter_mode=3 rolling_shutter_mode=4 Duration (s^-1) rolling_shutter_duration Distortion Type: Quadratic Cubic Lens file Texture distortion_type=0 distortion_type=1 distortion_type=2 distortion_type=3 Amount distortion Distortion Texture distortion_tex Mix Strength TexAColorOp /mult_a Lens File lens_file Geometry Native name V-Ray plugin name Support V-Ray Clipper VRayClipper V-Ray Decal VRayDecal V-Ray Enmesh GeomEnmesh V-Ray Fur GeomHair V-Ray Gaussians   V-Ray Particles V-Ray Proxy GeomMeshFile V-Ray Scene VRayScene Geometry tag GeomDisplacedMesh GeomStaticSmoothedMesh Object Properties tag Renderable Spline tag   Environment Native name V-Ray plugin name Support VRayEnvironmentFog Materials Native name V-Ray plugin name Support Notes Classic Materials AL Surface Material BRDFALSurface Diffuse Diffuse strength Reflect color Reflect strength Reflect roughness Reflect IOR Reflect distribution GGX Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer. Blend Material BRDFLayered Base material Coat materials Blend amount Blend amount texture Opacity Bump Material BRDFBump Base material Bump map Bump amount Car Paint 2 Material BRDFCarPaint2 Base color Base reflection Base glossiness Base glossiness tail Coat color Coat amount Coat ior Coat glossiness Fast SSS2 Material BRDFSSS2Complex IOR Subsurface color Specular color Specular amount Specular glossiness Subsurface effect is not supported. Approximated as a simple diffuse BRDF + a Phong reflection layer. Hair Next Material BRDFHair4 Melanin Pheomelanin Dye color Diffuse color Gossiness Primary grlossiness Softness Highlight shift IOR Glint Gray hair density Randomizations Primary tint Secondary tint Transmission tint Light Material BRDFLight Color Color multiplier Compensate camera exposure Direct Illumination On Opacity Scanned Material BRDFScanned Stochastic Flakes BRDFStochasticFlakes Highlight glossiness Reflection filter BRDF Type: GGX 2Sided Material Mtl2Sided Front Material Back Material Translucency Toon Material Override Material Switch Material MtlMulti Material 0-9 Switch Switch texture Node Materials Al Surface Node Material Blend Node Material BRDFLayered Base material Coat materials Blend amount Blend amount texture Opacity Bump Node Material BRDFBump Base material Bump map Bump amount V-Ray Node Material BRDFVRayMtl Car Paint 2 Node Material BRDFCarPaint2 Base color Base reflection Base glossiness Base glossiness tail Coat color Coat amount Coat ior Coat glossiness Fast SSS 2 Node Material Hair Next Node Material BRDFHair4 Melanin Pheomelanin Dye color Diffuse color Gossiness Primary grlossiness Softness Highlight shift IOR Glint Gray hair density Randomizations Primary tint Secondary tint Transmission tint Light Node Material BRDFLight Color Color multiplier Compensate camera exposure Direct Illumination On Opacity Toon Node Material Two Sided Node Material Mtl2Sided Front Material Back Material Translucency Override Node Material Switch Node Material MtlMulti Material 0-9 Switch Switch texture VRayMtl Native name V-Ray plugin name (plugin/parameter) Support VRayMtl BRDFVRayMtl Diffuse Diffuse Color diffuse Diffuse Color Texture diffuse Mix. Strength TexCombineColor  / texture_multiplier Diffuse Roughness roughness Roughness Texture roughness Opacity Source: Default Alpha from Texture Alpha from Diffuse opacity_mode=0 opacity_mode=1 opacity_mode=2 Opacity Color Opacity Color Texture Mix. Strength TexCombineColor  / texture_multiplier Self-Illumination Color self_illumination Brightness Self-Illumination Color Texture self_illumination Mix Strength TexCombineColor  / result_multiplier Mix Type: Normal Add Substract Multiply Self-Illumination Affect GI self_illumination_gi Compensate Camera Exposure compensate_camera_exposure Reflection     BRDF Type: GGX Phong Blinn Ward brdf_type= brdf_type= brdf_type= brdf_type= Color reflect Texture reflect Mix Strength TexCombineColor  / texture_multiplier Glossiness reflect_glossiness Texture reflect_glossiness Mix Strength TexCombineColor  / texture_multiplier GGX Tail Falloff gtr_gamma Texture gtr_gamma Mix Strength TexCombineColor  / texture_multiplier Mix Type: Normal Add Substract Multiply Metalness metalness Texture metalness Mix Strength TexCombineColor  / texture_multiplier GTR Energy Compensation Use Roughness option_use_roughness Use Bump to Glossiness Fresnel Reflections fresnel Lock Fresnel IOR fresnel_ior_lock Fresnel IOR fresnel_ior Texture fresnel_ior Mix Strength TexCombineColor  / texture_multiplier Mix Type Anisotropy (-1..1) anisotropy Anisotropy Texture anisotropy Mix Strength TexCombineColor  / texture_multiplier Anisotropy Rotation anisotropy_rotation Anisotropy Rotation Texture anisotropy_rotation Mix Strength TexCombineColor  / texture_multiplier UV Vectors Derivation: Local object Axis UV Space Anisotropy Axis anisotropy_axis Enable Thin Film Thickness Min (nm) Thickness Max (nm) Thickness Blend Thin Film IOR Texture  Mix Strength Mix Type Trace Reflections reflect_trace Max depth reflect_depth Enable Dim Distance reflect_dim_distance Dim Distance reflect_dim_distance Dim Fall-off reflect_dim_distance_falloff Reflect on Back Side option_reflect_on_back Soften  Affect Channels: Color Only Color+alpha All channels reflect_affect_alpha=0 reflect_affect_alpha=1 reflect_affect_alpha=2 Coat Coat Color coat_color Texture  coat_color Mix Strength TexCombineColor  / texture_multiplier Coat Amount coat_amount Coat Amount Texture coat_amount Mix Strength TexCombineColor  / texture_multiplier Coat Glossiness coat_glossiness Coat Glossiness Texture coat_glossiness Mix Strength TexCombineColor  / texture_multiplier Coat IOR coat_ior Coat IOR Texture coat_ior Mix Strength TexCombineColor  / texture_multiplier Coat Bump Lock coat_bump_lock Coat Bump Map coat_bump_map Coat Bump Amount coat_bump_amount Coat Bump Type: Bump Map Normal map in tangent space Normal map in object space Normal map in screen space Normal map in world space From texture bump output Explicit Refraction                    Color refract Texture refract Mix Strength TexCombineColor  / texture_multiplier Refraction Glossiness refract_glossiness Texture  refract_glossiness Mix Strength TexCombineColor  / texture_multiplier Refraction IOR refract_ior Refraction IOR Texture refract_ior Affect Shadows refract_affect_shadows Refract Thin Walled refract_thin_walled Translucency Type: None Volumetric SSS translucency=0 translucency=5 translucency=6   Illumination Method: Directional Uniform Fog Color / Scatter Radius fog_color Fog Color Texture TexCombineColor  / texture_multiplier Depth (cm)/Scale (cm) fog_mult SSS Amount translucency_amount Scatter Color translucency_color Scatter Color Texture  translucency_color SSS color Trace Refractions refract_trace Max Depth refract_depth Affect Alpha: Color Only Color+alpha All channels refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2 Enable Dispersion dispersion Aberration  Sheen Sheen Color sheen_color Texture  sheen_color Mix Strength TexCombineColor  / texture_multiplier Sheen Glossiness sheen_glossiness Sheen Glossiness Texture sheen_glossiness Mix Strength TexCombineColor  / texture_multiplier Bump Enable Bump map - Bump Amount bump_amount Bump Texture bump_tex Bump Type: Bump map Normal Map in Tangent Space Normal Map in Object Space Normal Map in Screen Space Normal Map in World Space From Texture Bump Output Explicit Normal Options Material Id Enabled MtlMaterialID / material_id_number Material ID MtlMaterialID / material_id_number Multimatte ID Round Edges Enabled Radius Consider Same Object Only Corners: Covex and Concave Convex Only Concave Only Cutoff  option_cutoff Double-sided option_double_sided Fix Dark Edges                         Abbe number dispersion Mult TexCombineColor  / result_multiplier Map channel anisotropy_derivation Env. priority environment_priority Glossy Fresnel option_glossy_fresnel Preserve energy: RGB Monochrome option_energy_mode=0 option_energy_mode=1 Use irradiance map option_use_irradiance_map Fog system units scaling fog_unit_scale_on Displace Texture Multiplier TexCombineColor  / texture_multiplier GTR falloff Texture Multiplier TexCombineColor  / texture_multiplier IOR Texture Multiplier TexCombineColor  / texture_multiplier Translucent Texture Multiplier TexCombineColor  / texture_multiplier Environment Texture BRDFVRayMtl  / environment_override Maps Native name V-Ray plugin name Support Notes V-Ray Maps Classic Textures VRayBitmap TexBitmap VRayC4DBake RawBitmapBuffer VRayCurvature TexCurvature VRayDirt TexDirt VRayDistance TexDistance VRayEdges VRayFalloff TexFalloff VRayFresnel TexFresnel VRayHairSampler VRayLayered TexLayeredMax VRayMix TexBitmap VRayMultiSubTex TexMulti VRayNormalMap TexNormalBump VRayOCIO VRayRamp TexRamp VRaySamplerInfo VRaySky TexSky VRaySoftbox VRayTriplanarTex TexTriplanar PARTIAL (Except Texture Mode - Different Texture on Each Axis in Each Direction) VRayUVWChannel VRayUVWRandomizer TexUVWRandomizer VRayUserColor VRayUserInteger VRayUserScalar   ChaosScatter Surface Color TexScatterSurfaceColor Node Textures Bitmap Bump to Glossiness Cellular Not supported in opacity Checker Not supported in opacity Color Arithmetic Color Channel Color Correction Color Node Color Range Color to Float Combine Color Combine Float Compose Color Curvature Dirt Distance Edges Falloff Float Arithmetic Float to Color Fresnel Hair Sampler Invert Float Invert Layered Luminance Maxon Noise Mix Not supported in opacity MultiSubTex Not supported in opacity Noise Max Not supported in opacity Normal Map OCIO Particle Sampler Ramp Remap RGB to HSV Not supported in opacity Sampler Info Smoke Not supported in opacity Softbox Splat Not supported in opacity Stucco Not supported in opacity Tiles Not supported in opacity TriPlanar Not supported in opacity Context UserColor UVW to Color UVW Transform Not supported in opacity Vector Product Vertex Color Others Native name V-Ray plugin name Support jiWindowBox_All_v1_10.osl, wParallax_SMP.osl/wParallax_ADV.osl, Evermotion_wBox_VRay.osl TexOSL