---
title: "2.2.2"
canonical: "https://documentation.chaos.com/space/LAV/125242707/2.2.2"
format: markdown
---
*Official Release*

Date - February 8, 2024


## **New Features**

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### **Chaos Scatter**

- Support for Chaos Scatter in V-Ray 6 for Maya, V-Ray 6.2 for SketchUp/Rhino.
- Support for Edge Trimming in Chaos Scatter and Forest Pack in V-Ray 6.2 for 3ds Max.
- Added **Include models' children**, **Edge trimming**, **Altitude limitation**, **Preserve model rotation/scale **and **Look at target **options in scatter object inside Chaos Vantage.


## **Modified**

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### **Camera**

- **Improved **camera imported from SketchUp - now view matches when using **Two-Point Perspective**.
- increased camera limit from 100 to 1000.
- Now Field of view does not change between cameras with different focus distance when **Lens mode **is set to **Field of View.**
- Film Gate and Zoom settings are now hidden when **Lens mode **is **Field of View.**

### **Environment**

- Improved physical sky responsiveness.


## **Fixes**

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### **Denoiser**  


- Brightness flicker issue when using a combination of **DLSS Ray Reconstruction **as Primary and **NVidia Optix AI **as Secondary denoisers
- Ghosting in offline camera animation with Optix denoiser
- DLSS preset not getting restored properly on Vantage startup
- Motion blur not working with the DLSS modes that have upscaling different from 2x
- Artifacts with "**only final pass**" denoising

### **Camera**  


- Crash caused by reordering cameras in Camera lister.
- Crash caused by leveling camera and then saving .vantage file.

### **Scene states**  


- Crash when using sub state with deleted objects.

### **Displacement**  


- Geometry gaps when using stochastic tiling and displacement.
- Wrong displacement amount caused by object scaling.

### **Live Link**  


- Wrong update of V-Ray Light mesh.
- Flipped instanced geometries during Render animation with Chaos Vantage from Cinema 4D.

### **Chaos Cosmos**  


- Slow scene load when download of missing Cosmos assets is canceled.

### **Scattering fog**  


- Incorrect GI caused by Scatter fog with "affect secondary" on and "scatter GI" off.

### **UX/UI**

- Wrong size of checkbox size on high dpi displays.