---
title: "2.6.0"
canonical: "https://documentation.chaos.com/space/LAV/125274123/2.6.0"
format: markdown
---
Official Release Date - October 24, 2024   New Features Material Support for Sub Surface Scattering translucency mode of V-Ray material. Support for stochastic opacity. Now gradients in opacity map can be rendered. Has to be enabled from  Render tab > Materials > Opacity dropdown  button. Clipper Support for importing and creating V-Ray Clipper. Water surface Added a Water surface object. Virtual Reality Support for navigation with Virtual Reality controllers. Camera Support for animated camera near and far clipping planes from vrscene. Cameras are now scene objects. They are listed in scene outliner and have gizmos in the viewport and can be selected and manipulated. Added Smooth camera key interpolation for smoother camera movement.  Functionality for setting the average camera movement speed for Animation Transitions.  UI/UX Added import camera, light and material buttons in Camera, Lights and Materials tab respectively. Clay mode Added Wireframe/Edges override option for the Clay mode. Texture Support for PhoenixFDOcean texture. Support for V-Ray Water Texture in Maya, SketchUp, Rhino and Revit. Chaos Cosmos Support for Cosmos multi-asset selection and import. Multi GPU Added support for Light Cache on multiple GPUs. Modified Material Improved Thin-walled - now it works with SSS translucency mode of V-Ray material. UI/UX Added object type specifier icons to the Scene outliner. Improved opacity - now clip opacity is enabled by default. Improved soft ranges of UI sliders to be readjusting based on type-in input. Improved the text elision in dropdown boxes. Improved the Home Screen - now it doesn't appear when starting a Live Link session and Vantage is not started. Tools Improved Move Pivot tool to respect the local/world coordinate space toggle. Scene states Improved the interpolation of scene states when NONE is used - now NONE is skipped when calculating state interpolation. Clouds Improved the rendering of clouds when using DLSS, at large upscale ratios the flickering is greatly reduced. Color corrections Improved the Bloom post effect to better match round shapes. Multi GPU Improved the multi-GPU offline rendering speed with compositing elements. Fixes Virtual Reality Washed out colors on Virtual Reality headsets. Chaos Cosmos Blur on newer Cosmos animated assets. UI/UX Wrong undo action when renaming objects in the Scene outliner. Long Home Screen delay when loading DropBox scene thumbnails. Inconsistency in display selection on startup. Rendering Black pixels caused by weighted firefly filter in rare cases. Importing Mismatch of timing of deformed and animated transformed objects when .vrscene is imported instead of opened. Wrong loading of Anima textures at arbitrary frames when .vrscene is imported instead of opened. Render devices Device selection regression introduced in 2.5.2. Importing Wrong point light intensity when using Lumens or Watts.