---
title: "Cellular"
canonical: "https://documentation.chaos.com/space/LAV/125306166/Cellular"
format: markdown
---
This page provides details about the Cellular texture in Chaos Vantage. Overview The Cellular  map generates a procedural cellular noise pattern. The Cellular texture parameters are grouped into several tabs: Cellular, Common and Mapping Properties, UVW Coordinates, and UVW Randomize. In the image on the right, the Cellular map is added to the Diffuse color parameter of a VRayMtl. The Center color is white, the Edge color is red, and the Background color is black. The Fractal option is enabled. Settings Center color  – Controls the color of the center of the cells.  See the  Overview example  above. Edge color  – Controls the color of the edges of the cells in the Cellular procedural texture.  See the  Overview example  above. Background Color  – Controls the color of the background of the Cellular procedural texture.  See the  Overview example  above. Size  – Controls the size of the Cellular procedural texture.  See the  Size example  below. Spread  – Controls the spread of the procedural Cellular texture.  See the  Spread example  below. Density  – Controls the Density of the Cellular texture.  See the  Density example  below. Type  – Specifies which type to use for the Cellular texture. The choices are  Dots ,  Chips ,  Cells ,  Chess Cells , or  Plasma .  See the  Type example  above. Low  – Controls the low threshold (background color). Middle  – Controls the middle threshold (edge color). High  – Controls the high threshold (center color). Fractal  – Enables the addition of fractal generation. Only available with  Dots  and  Chips   Types . Fractal iterations  – Controls the number of fractal iterations. Fractal roughness  – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For information about the parameters in the Common and Mapping Properties, UVW Coordinates, and UVW Randomize tabs, see the  Textures page . Examples The following examples demonstrate the effect that individual Cellular Texture parameters have on the scene. Click on any image to view it at a higher resolution. Example: Size This example shows the effect of the Size parameter. T he Cellular map is added to the Diffuse color parameter of a VRayMtl. The Center color is white, the Edge color is red, and the Background color is black. The rest of the parameters keep their default values. Size = 0.10 Size = 0.15 Size = 0.20 Example: Spread This example shows the effect of the Spread parameter. T he Cellular map is added to the Diffuse color parameter of a VRayMtl. The Center color is white, the Edge color is red, and the Background color is black. The rest of the parameters keep their default values. Spread = 0.1 Spread = 0.3 Spread = 0.5 Example: Density This example shows the effect of the Density parameter. T he Cellular map is added to the Diffuse color parameter of a VRayMtl. The Center color is white, the Edge color is red, and the Background color is black. The rest of the parameters keep their default values. Density = 1 Density = 2 Density = 3 Example: Type This example shows the different cellular types. T he Cellular map is added to the Diffuse color parameter of a VRayMtl. The Center color is white, the Edge color is red, and the Background color is black. The Spread is lowered to 0.200 for the Cells and Chess cells types, and to 0.500 for the rest of the Cellular types. The rest of the parameters keep their default values. Dots type Chips type Cells type Chess cells type Plasma type