---
title: "3.4.0"
canonical: "https://documentation.chaos.com/space/LAV/1265139715/3.4.0"
format: markdown
---
**Vantage 3, update 4**

*Official Release*

**Date **- September 24, 2026

> Macro (ui-button)

  

> Macro (ui-button)

  


## **New Features**

---

### **Materials**

- Support for the OpenPBR material.
- Support for VRScans materials.
- Support for the V-Ray Curvature texture.
- Support for the anisotropy, thin film, sheen and dispersion parameters of the VRayMtl.
- Support for V-Ray Triplanar with different textures on each axis and direction.
- Native support for the MaterialX color space transform, normal map and bump nodes.
- Partial support for V-Ray Distance texture. Texture creation and editing inside Vantage is not currently supported.

### **Lights**

- Support for the V-Ray lights decay options.

### **Geometry**

- A new set of Basic mesh objects: plane, box, sphere, disc, cylinder and cone with editable parameters.
- Support for the compute_normals and smooth_angle (cusp angle) mesh parameters.

### **Camera**

- Implemented Focus mode options for the camera depth of field: Fixed distance, Fixed point, Center view and Object.
- Support for animated camera FOV, zoom and orthographic width coming from the DCC.

### **Scene states**

- Scene states now store Fur, Scatter, Decal and other object properties, as well as material properties.

### **Wet effects**

- Implemented include/exclude object lists for the Wet effects.

### **Ambient Occlusion**

- Implemented include/exclude object lists for the global Ambient Occlusion.

### **Anima**

- Implemented visibility control for the Anima scene object.

### **DLSS**

- DLSS is upgraded to version 4.5.
- A new preset selector for DLSS.

### **Fire & Smoke simulator**

- Implemented presets for easy setup of Fire/Smoke simulations.
- Implemented an "Auto vortices scale" option in the simulation options of the Fire/Smoke simulator.
- A new button automatically fills the list of interacting fluid bodies.

### **Performance**

- Implemented a "Max texture resolution" option that limits the size of loaded textures containing mip maps to reduce memory usage.

### **UI/UX**

- A new Layers view in the Scene outliner. It shows the scene in layers that were created in the DCC app. New layers and reordering is currently not possible.
- A new visibility filter Show all/Show visible/Show hidden in the Object lister.
- A new Scene Changes dialog lists every edit made against the original scene.
- A new Scene State Changes dialog lists every edit made against the original scene in the current state.
- Windows toast notifications for available updates, finished renders and sequences, saved snapshots, and warnings/errors.



## **Modified Features**

---

### **Fire & Smoke simulator**

- Fluid simulator is renamed to Fire & Smoke simulator.
- Improved the Fire & Smoke simulator quality and performance. The maximum grid size is now 512x512x512 voxels.
- Fire & Smoke simulator now takes the angular motion of rotating bodies into account.
- Fire & Smoke simulation caches now store extra meta information. In Cache mode on the simulation domain objects, it is possible to toggle between the render settings stored in the caches and custom ones.

### **Anima**

- Improved Anima stability. Vantage now recovers from an Anima crash without a restart.

### **Performance**

- Improved scene loading with asynchronous loading of .vrmesh and .abc files.

### **UI/UX**

- The VRayMtl node in the material node editor now has ordered input slots and a four-tab layout.
- Each type of fluid body now has a separate option in the fluid simulation objects menu.
- The creation of fire and smoke simulator now set up a simulation that includes the active selection of scene objects.
- Frame Selection and Frame Scene now preserve the camera orientation.
- Added an option to remember the camera sorting mode in Live Link Improved the application startup time.

### **Chaos Cosmos**

- Exposed procedural materials that were previously unaccessible in Chaos.

### **Materials**

- Light materials can now be edited inside the Material editor.


## **Fixes**

---

### **Materials**

- MaterialX scenes broken in Vantage 3.3.
- VRayHairNext material not working on triangular meshes.
- "Duplicate material" dropping the edits of edited vrscene materials.
- Crash on New Scene with the material diffuse color swatch dialog open.
- Rectangular artifacts in the main render while material thumbnails are rendering.

### **Textures**

- Fixed parallax textures not rendering as expected from V-Ray for Cinema 4D Live Link.

### **Output**

- Camera exposure not saved to EXR when "Exposure Corrections" is off.
- "Existing file detected" dialog not showing up for MP4 and MKV video formats.

### **Live Link**

- Vantage Viewport rendering not matching the SketchUp model behind it in some situations.
- Volume Grid created during a Corona Live Link sync losing its curves.

### **Command line**

- Issue with rendering the Original Camera from the command line using its scene name.

### **Performance**

- Removed a memory leak with DLSS Frame Generation.

### **Anima**

- GPU out-of-memory critical error when starting a second render in scenes containing Anima.
- Removed a CPU memory leak when animated Anima characters are present in the scene.
- Anima textures staying loaded after New Scene.
- Anima vehicle materials not matching V-Ray.
- Anima wrapper not loading when Vantage is started from the command line.

### **Fire & Smoke simulator**

- Sources not emitting on restart with a rotated simulation volume.
- Timestep not applied to sources starting mid-simulation.
- Issues with cache playback when using a non-default application FPS.

### **Volume Grid**

- Missing Volume Grid shadows with SER enabled.
- Volume gizmos rendering incorrectly when the camera is very close.
- Volume gizmo color not updating on selection change.

### **Rendering**

- Issue with Round edges rendering on AMD GPUs.
- Intel Open Image Denoise not being applied when Only final pass is checked.

### **VR**

- View jittering in Mono mode, spin sync and camera position reset.

### **Toon**

- Toon include/exclude radio buttons not syncing on property changes.

### **Lights**

- Lights staying selected after they are deleted.

### **Scene states**

- Scene state hover buttons staying hidden until the mouse moves after selecting a state.

### **UI/UX**

- Left or right panel restored to an incorrect (maxed out) width at startup.
- Render mode settings layout randomly breaking.
- Some inputs showing wrong units.
- Workspace bar in Material node editor getting extra vertical space in a maximized window.
- Clipped text in drop-down menus.
- Search field taking up a row in drop-down menus.​​​
- Fixed the Custom quality preset not restoring properly.
- Fixed the quality preset dropdown not matching the settings of the loaded file.
- Fixed startup message boxes hidden behind the splash screen​​​.